design-rigid-body-scenes

design-rigid-body-scenes is a skill for Claude Code, Codex from wkzMagician/newton-mcp. It costs 43 tokens per session (239 once invoked), scanned A, original, Apache-2.0.

A guide for describing scenes with solid objects that move, collide, and respond to gravity in Newton, a physics animation system.

In plain words
What is it for?
Use it to set up boxes, spheres, capsules, floors, keyframed objects, gravity, contacts, and rigid-body animations.
Why use it?
It explains how to represent objects, collision shapes, fixed obstacles, motion, units, and simulation settings consistently.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to set up boxes, spheres, capsules, floors, keyframed objects, gravity, contacts, and rigid-body animations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wkzmagician/newton-mcp/design-rigid-body-scenes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add wkzMagician/newton-mcp --skill design-rigid-body-scenes
Clone the repo
git clone --depth 1 https://github.com/wkzMagician/newton-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-rigid-body-scenes

README.md
[![agentmods](https://agentmods.dev/badge/skills/wkzmagician/newton-mcp/design-rigid-body-scenes/github.svg)](https://agentmods.dev/skills/wkzmagician/newton-mcp/design-rigid-body-scenes)
Your own site
<a href="https://agentmods.dev/skills/wkzmagician/newton-mcp/design-rigid-body-scenes"><img src="https://agentmods.dev/badge/skills/wkzmagician/newton-mcp/design-rigid-body-scenes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-rigid-body-scenes

Your own site · 80×15
<a href="https://agentmods.dev/skills/wkzmagician/newton-mcp/design-rigid-body-scenes"><img src="https://agentmods.dev/badge/skills/wkzmagician/newton-mcp/design-rigid-body-scenes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 239 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.00239
Opus 5.5 $0.00017 $0.00096
Sonnet 5.5 $0.00009 $0.00048
Haiku 4.5 $0.00004 $0.00024

Measured 2mo ago against content hash b0bd3ce0aba7, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

design-rigid-body-scenes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

knowledge/skills/design-rigid-body-scenes/SKILL.md · 17 lines

What it actually says

Design rigid-body scenes

  1. Identify each independently moving solid as a rigid object.
  2. Approximate collision geometry with box, sphere, or capsule; keep visual detail separate from collision detail.
  3. Express all positions and sizes in meters, time in seconds, and acceleration in meters per second squared.
  4. Mark floors and immovable obstacles with motion: static; use motion: kinematic only for keyframed bodies.
  5. Use a uniform acceleration field for gravity only when the scene needs gravity different from settings.gravity.
  6. Start with xpbd; select vbd only after confirming all requested features are supported by that backend.
  7. Check that moving objects do not begin deeply intersecting and that the simulation duration is long enough to show the requested action.

Before simulation, inspect the complete scene with get_scene. Prefer stable, simple geometry over unnecessary detail.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 17 lines · 43 tokens per session scan A b0bd3ce0aba7

Subscribe to this mod's changes

design-rigid-body-scenes is a skill published in the GitHub repository wkzMagician/newton-mcp (0 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 43 tokens to every session and 239 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

design-rigid-body-scenes compared with skills from other repositories

design-rigid-body-scenes next to 6 skills from other repositories
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design-rigid-body-sceneswkzMagician/newton-mcpSkill03mo agoApache-2.0A43Claude Code, Codex
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