Add and validate fixed-point constraints, distance constraints, uniform fields, and radial fields in animation scenes. Use when a prompt describes attachments, rods, ropes, attraction, repulsion, wind, gravity, or other external influence.
Design Newton cloth animation scenes with particle resolution, thickness, anchors, distance constraints, collision objects, and external fields. Use when a prompt involves fabric, sheets, flags, curtains, nets, or other thin deformable surfaces.
Design Newton smoke and APIC/FLIP liquid scenes, including domains, emitters, particle spacing, containers, gravity, and force fields. Use when a prompt involves smoke, liquids, splashes, pouring, buoyancy, or volume-filling simulations.
Design Newton animation scenes containing rigid bodies, primitive collision geometry, contacts, gravity, and rigid-body motion. Use when translating a prompt about solid moving objects into scene objects and simulation settings.
Orchestrate prompt-to-scene editing, validation, preview repair, final execution, and artifact inspection for Newton animation jobs.
★not rated 0 1mo agoA32 tokens
originalApache-2.0
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