xmake-cuda

xmake-cuda is a skill for Claude Code from xmake-io/xmake-skills. It costs 55 tokens per session (1,159 once invoked), scanned A, original, Apache-2.0.

A build guide for CUDA projects in xmake. CUDA is NVIDIA's platform for running code on graphics processors, and xmake is a build tool.

In plain words
What is it for?
Use it to build programs or libraries containing .cu files, select GPU versions, enable device linking, or combine CUDA with C++.
Why use it?
It explains how to compile CUDA and C++ code together, choose a CUDA installation, and target specific GPU architectures.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the xmake-skills plugin — 58 skills shipped together

Good fit Use it to build programs or libraries containing .cu files, select GPU versions, enable device linking, or combine CUDA with C++.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xmake-io/xmake-skills/xmake-cuda
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xmake-io/xmake-skills --skill xmake-cuda
Clone the repo
git clone --depth 1 https://github.com/xmake-io/xmake-skills

Made for: Claude Code.

Or install xmake-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xmake-cuda

README.md
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Your own site
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-cuda"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-cuda/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for xmake-cuda

Your own site · 80×15
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-cuda"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-cuda.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,159 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.01159
Opus 5 $0.00028 $0.00580
Sonnet 5 $0.00011 $0.00232
Haiku 4.5 $0.00006 $0.00116

Measured 10d ago against content hash 6d86f01b90e2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

xmake-cuda scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/languages/xmake-cuda/SKILL.md · 134 lines

How it starts

The opening of the file, as written. The whole thing — 134 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building CUDA with Xmake

Xmake detects CUDA automatically and handles device code + host code compilation, dependency scanning, and device linking.

1. Minimal project

xmake create -P test -l cuda
cd test
xmake
add_rules("mode.debug", "mode.release")

target("test")
    set_kind("binary")
    add_files("src/*.cu")

2. Target kinds

target("app")         set_kind("binary")
target("staticcuda")  set_kind("static")
target("sharedcuda")  set_kind("shared")

3. SDK / version selection

xmake f --cuda=/usr/local/cuda-12.2                 -- specific install
xmake f --cuda=12.2                                 -- version; looks up default install
xmake f --cuda_sdkver=11.8                          -- v3.0.5+, per-project SDK version
xmake f --cuda_sdkver=11.x                          -- any 11.x
xmake f --cuda_sdkver=auto                          -- auto-detect (default)

Persist globally:

xmake g --cuda=/usr/local/cuda-12.2

4. GPU architecture

target("app")
    add_files("src/*.cu")
    add_cugencodes("sm_70", "sm_86", "sm_90")          -- compile for these archs
    add_cugencodes("native")                           -- just the host GPU

add_cugencodes takes sm_XX strings or native. Multiple calls accumulate; xmake emits -gencode=arch=compute_XX,code=sm_XX per entry.

5. Device linking

Device-linking is automatic for binary and shared targets:

target("app")
    set_kind("binary")
    add_files("src/*.cu")
    -- device link runs automatically

Disable it (rarely needed):

set_policy("build.cuda.devlink", false)

static targets — manual device link

Static libraries are not device-linked by default. If a downstream binary has no .cu files but depends on a static cuda lib, you'll hit "undefined reference to _device..." errors. Fix by opting in:

target("cudalib")
    set_kind("static")
    add_files("src/*.cu")
    add_values("cuda.build.devlink", true)         -- force device link for this static target

Read the full file on GitHub · 134 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 134 lines · 55 tokens per session scan A 6d86f01b90e2

Subscribe to this mod's changes

xmake-cuda is a skill published in the GitHub repository xmake-io/xmake-skills (24 stars, last pushed 17d ago), licensed Apache-2.0. It adds 55 tokens to every session and 1,159 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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