xmake-cxx-modules

xmake-cxx-modules is a skill for Claude Code from xmake-io/xmake-skills. It costs 80 tokens per session (2,217 once invoked), scanned A, original, Apache-2.0.

A setup for building C++20 modules with xmake. C++ modules are a way to share declarations and code between source files using import and export instead of relying only on header files.

In plain words
What is it for?
Use it to build executable or library targets containing .mpp, .cppm, or .ixx module files with GCC, Clang, or MSVC.
Why use it?
It handles module dependency scanning and compiler-specific differences so the build can determine which module files must be processed first.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the xmake-skills plugin — 58 skills shipped together

Good fit Use it to build executable or library targets containing .mpp, .cppm, or .ixx module files with GCC, Clang, or MSVC.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xmake-io/xmake-skills/xmake-cxx-modules
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xmake-io/xmake-skills --skill xmake-cxx-modules
Clone the repo
git clone --depth 1 https://github.com/xmake-io/xmake-skills

Made for: Claude Code.

Or install xmake-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xmake-cxx-modules

README.md
[![agentmods](https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-cxx-modules/github.svg)](https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-cxx-modules)
Your own site
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-cxx-modules"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-cxx-modules/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for xmake-cxx-modules

Your own site · 80×15
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-cxx-modules"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-cxx-modules.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,217 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00080 $0.02217
Opus 5 $0.00040 $0.01108
Sonnet 5 $0.00016 $0.00443
Haiku 4.5 $0.00008 $0.00222

Measured 12d ago against content hash 0ce1786b6504, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

xmake-cxx-modules scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/toolchains/xmake-cxx-modules/SKILL.md · 281 lines

How it starts

The opening of the file, as written. The whole thing — 281 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building C++20 Modules with Xmake

Xmake has first-class C++20 modules support across GCC, Clang, and MSVC. It handles the BMI (Built Module Interface) cache, dependency scanning, and per-compiler flag differences automatically — you mostly just point it at the files and enable the policy.

1. Prerequisites

  • C++20 language version.
  • A new-ish compiler: GCC 14+, Clang 16+ (better: 17+), MSVC 19.34+ (VS 2022 17.4+).
  • build.c++.modules policy enabled.

2. Minimal executable with modules

Project layout:

myapp/
├── xmake.lua
└── src/
    ├── main.cpp             # importer (regular .cpp)
    └── math.mpp             # module interface
// src/math.mpp
export module math;

export int add(int a, int b) {
    return a + b;
}
// src/main.cpp
import math;
#include <iostream>

int main() {
    std::cout << add(2, 3) << "\n";
    return 0;
}
-- xmake.lua
add_rules("mode.debug", "mode.release")

target("myapp")
    set_kind("binary")
    set_languages("c++20")
    set_policy("build.c++.modules", true)
    add_files("src/main.cpp", "src/math.mpp")

Build + run:

xmake f -m release
xmake
xmake run myapp

That's it — xmake scans the .mpp, builds the BMI, and links.

3. File extension conventions

Xmake recognizes all common module interface extensions:

Extension Used by Notes
.mpp xmake convention Recommended — cross-compiler
.cppm Clang convention Works everywhere with xmake
.ixx MSVC convention Works everywhere with xmake
.mxx Alternative Also recognized
.cpp Regular source Only a module if it starts with module; or export module

Use whichever you prefer; xmake treats them uniformly. .mpp is the xmake default in examples.

4. Module target kinds

Binary (executable)

target("app")
    set_kind("binary")
    set_languages("c++20")
    set_policy("build.c++.modules", true)
    add_files("src/*.cpp", "src/*.mpp")

Read the full file on GitHub · 281 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 281 lines · 80 tokens per session scan A 0ce1786b6504

Subscribe to this mod's changes

xmake-cxx-modules is a skill published in the GitHub repository xmake-io/xmake-skills (24 stars, last pushed 19d ago), licensed Apache-2.0. It adds 80 tokens to every session and 2,217 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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