xmake-project-generator

xmake-project-generator is a skill for Claude Code from xmake-io/xmake-skills. It costs 74 tokens per session (1,831 once invoked), scanned A, original, Apache-2.0.

Commands for exporting an Xmake project into files understood by other build tools, IDEs and code-navigation tools. For example, compile_commands.json tells clangd how to analyze C or C++ files.

In plain words
What is it for?
Use it to generate compile_commands.json, CMake, Ninja, Make, Visual Studio or Xcode project files from an Xmake project.
Why use it?
Other tools may not understand Xmake directly. Exporting the project lets them provide code navigation, diagnostics, builds or IDE support using a format they already support.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the xmake-skills plugin — 58 skills shipped together

Good fit Use it to generate compile_commands.json, CMake, Ninja, Make, Visual Studio or Xcode project files from an Xmake project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xmake-io/xmake-skills/xmake-project-generator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add xmake-io/xmake-skills --skill xmake-project-generator
Clone the repo
git clone --depth 1 https://github.com/xmake-io/xmake-skills

Made for: Claude Code.

Or install xmake-skills, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xmake-project-generator

README.md
[![agentmods](https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-project-generator/github.svg)](https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-project-generator)
Your own site
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-project-generator"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-project-generator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for xmake-project-generator

Your own site · 80×15
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-project-generator"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-project-generator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,831 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.01831
Opus 5 $0.00037 $0.00915
Sonnet 5 $0.00015 $0.00366
Haiku 4.5 $0.00007 $0.00183

Measured 11d ago against content hash 80ba389375ec, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

xmake-project-generator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cli/xmake-project-generator/SKILL.md · 204 lines

How it starts

The opening of the file, as written. The whole thing — 204 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Xmake Project Generators

xmake project exports your xmake project into another build system's format. The core command is:

xmake project -k <kind> [options]

Use a generator when you need to hand the project to a tool that does not speak xmake: an IDE, an LSP, a CI system that only runs CMake, or someone reviewing the build graph.

Available kinds

xmake project -k compile_commands    # compile_commands.json (clangd/ccls/LSP)
xmake project -k cmakelists          # CMakeLists.txt
xmake project -k ninja               # build.ninja
xmake project -k vsxmake             # Visual Studio solution (xmake-driven)
xmake project -k vs                  # Visual Studio solution (native, older)
xmake project -k xcode               # Xcode .xcodeproj
xmake project -k makefile            # GNU Makefile

List available kinds on your install:

xmake project --help

1. compile_commands.json (clangd / ccls / LSP)

This is by far the most-used generator. It emits a compile_commands.json that clangd / ccls / nvim-lsp / VS Code's clangd extension read to provide cross-project navigation and diagnostics.

One-shot generation

xmake project -k compile_commands
xmake project -k compile_commands -o .              # write to current dir
xmake project -k compile_commands build              # write to build/

The file is written to the project root by default. Pass an output dir as positional argument.

Auto-regenerate on every build (recommended)

Add this to xmake.lua once:

add_rules("plugin.compile_commands.autoupdate", {outputdir = "."})

Now compile_commands.json is refreshed on every xmake build, including when you add files or change flags. No more stale LSP data.

Options:

  • outputdir = "." — where to write the file (use . so clangd finds it without extra config).
  • lsp = "clangd" — tweak for non-clangd LSPs (rarely needed).

Per-mode/arch captures

xmake f -m debug   && xmake project -k compile_commands -o build/debug
xmake f -m release && xmake project -k compile_commands -o build/release

Read the full file on GitHub · 204 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 204 lines · 74 tokens per session scan A 80ba389375ec

Subscribe to this mod's changes

xmake-project-generator is a skill published in the GitHub repository xmake-io/xmake-skills (24 stars, last pushed 18d ago), licensed Apache-2.0. It adds 74 tokens to every session and 1,831 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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