Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add xmake-io/xmake-skills --skill xmake-themegit clone --depth 1 https://github.com/xmake-io/xmake-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-theme)<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-theme"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-theme/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/xmake-io/xmake-skills/xmake-theme"><img src="https://agentmods.dev/badge/skills/xmake-io/xmake-skills/xmake-theme.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00058 | $0.00673 |
| Opus 5 | $0.00029 | $0.00336 |
| Sonnet 5 | $0.00012 | $0.00135 |
| Haiku 4.5 | $0.00006 | $0.00067 |
Grade A, and why
xmake-theme scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Xmake Theme Style
Xmake's terminal output can be re-themed globally. Themes control color palette, the progress bar style, and whether emoji are used. Configured per-machine via xmake g.
Switch theme
xmake g --theme=default # default: colorful, rolling progress
xmake g --theme=ninja # ninja-style single-line progress bar
xmake g --theme=emoji # uses emoji in place of colors
xmake g --theme=dark # darker palette for very light terminals
xmake g --theme=light # light palette for very dark terminals
xmake g --theme=plain # strip all color/emoji — fixes garbled terminals
xmake g --theme=powershell # tuned for Windows PowerShell's odd palette
Reset to default:
xmake g -c # reset all global config
xmake g --theme=default
When to pick which
| Situation | Theme |
|---|---|
| Default dark terminal, you just want it to work | default |
| Terminal shows garbled ANSI escapes (old Windows cmd, dumb terminals) | plain |
| Warnings invisible because bg is yellow | dark |
| Text overlap on dark backgrounds | light |
| Magenta looks wrong (PowerShell) | powershell |
| Want persistent single-line progress like ninja | ninja |
| Fun / emoji UI | emoji |
Color control without switching themes
If you just want to toggle color output, the XMAKE_COLORTERM env var is simpler:
export XMAKE_COLORTERM=nocolor # disable all color
export XMAKE_COLORTERM=color8 # 8 colors
export XMAKE_COLORTERM=color256 # 256 colors
export XMAKE_COLORTERM=truecolor # 24-bit true color
Or globally:
xmake g --theme=plain # full disable — same effect as nocolor
Pitfalls
- Theme is global. There is no per-project theme. If you need a different look for CI, set
XMAKE_COLORTERM=nocolorin the CI env rather than switching themes. - Powershell garbage on Windows. Magenta renders wrong on legacy PowerShell.
xmake g --theme=powershellfixes it. --theme=plainalso hides emoji. Intentional — use it when terminals choke on both ANSI and unicode.- Old Windows cmd still broken with any theme. Use
plain, or switch to Windows Terminal / PowerShell 7.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 69 lines · 58 tokens per session scan A 85edd0c95ef5
xmake-theme is a skill published in the GitHub repository xmake-io/xmake-skills (23 stars, last pushed 16d ago), licensed Apache-2.0. It adds 58 tokens to every session and 673 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
zoom-meeting-sdk-unreal
Zoom Meeting SDK for Unreal Engine wrapper integrations. Use when building Unreal projects that embed Zoom meetings with C++ and Blueprint wrappers, including wrapper-to-SDK mapping concerns.
ax-cpp-gen
Use when writing C++ code with axllm for AxGen programs, forward calls, indexed multi-sampling, result pickers, streaming, tools, assertions, traces, usage, and output parsing.
doca-argp
Use this skill for hands-on DOCA Arg Parser CLI work on a shipped sample or new DOCA-using app — adding / removing / renaming flags; wiring docaargpinit → register params → docaargpstart → docaargpdestroy in order; picking a parameter type from the full public enum (DOCAARGPTYPESTRING, INT, BOOLEAN, DEVICE, DEVICEREP…
cpu-kernels
Provides guidance for writing, optimizing, and benchmarking C++ CPU kernels with SIMD intrinsics (AVX2/AVX512) for the Hugging Face kernels ecosystem. Includes a two-phase workflow: Phase 1 correctness (generic → AVX2) and Phase 2 performance exploration (AVX512 with branching trial loop), runtime CPU dispatch, OpenMP…
llvm-learning
Comprehensive learning resources and tutorials for LLVM, Clang, and compiler development. Use this skill when helping users learn LLVM internals, find educational resources, or understand compiler concepts.
llvm-security
Expertise in LLVM security features including sanitizers, hardening techniques, exploit mitigations, and secure compilation. Use this skill when implementing security-focused compiler features, analyzing vulnerabilities, or hardening applications.