Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add xonovex/platform --skill gpu-rendering-vulkan-guidegit clone --depth 1 https://github.com/xonovex/platformWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/xonovex/platform/gpu-rendering-vulkan-guide)<a href="https://agentmods.dev/skills/xonovex/platform/gpu-rendering-vulkan-guide"><img src="https://agentmods.dev/badge/skills/xonovex/platform/gpu-rendering-vulkan-guide/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/xonovex/platform/gpu-rendering-vulkan-guide"><img src="https://agentmods.dev/badge/skills/xonovex/platform/gpu-rendering-vulkan-guide.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00127 | $0.01062 |
| Opus 5.5 | $0.00051 | $0.00425 |
| Sonnet 5.5 | $0.00025 | $0.00212 |
| Haiku 4.5 | $0.00013 | $0.00106 |
Grade A, and why
gpu-rendering-vulkan-guide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 51 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Vulkan Rendering Guidelines
The concrete Vulkan API for a low-level renderer. This skill is the Vulkan how; apply gpu-rendering-guide for the why and the API-agnostic architecture (render graphs, binding model, sync model, frames-in-flight, memory strategy). For the general allocator principle behind device memory see memory-management-guide.
Requirements
- Vulkan 1.3 (or 1.2 + the relevant extensions:
VK_KHR_synchronization2,VK_KHR_dynamic_rendering,VK_EXT_descriptor_indexing,VK_KHR_timeline_semaphore). - Validation layers + synchronization validation on in development; a frame debugger (RenderDoc-class) for capture.
Setup
- Device & queues -
VkInstance→ physical device →VkDevice; select graphics/compute/transfer queue families, see references/device-and-queues.md - Device memory -
VkPhysicalDeviceMemoryPropertiestypes/heaps; fewvkAllocateMemory+ sub-allocation; staging, see references/device-memory.md
Resources & sync
- Images/buffers & barriers -
VkImage/VkBuffer+ views,VkImageMemoryBarrier2stage/access masks, layout transitions, see references/resources-and-barriers.md - Synchronization -
VkSemaphore(binary + timeline),VkFence, pipeline stage/access masks, submit-time waits, see references/synchronization.md
Pipelines & binding
- Descriptors -
VkDescriptorSetLayout/Pool/Set, update-after-bind for bindless, push constants, set frequency, see references/descriptors.md - Pipelines -
VkPipeline(graphics/compute),VkPipelineCache, dynamic rendering vs render passes, dynamic state, see references/pipelines.md
Commands & present
- Commands & swapchain -
VkCommandPoolper thread per frame, primary/secondary buffers,VkSwapchainKHRacquire/present, fence per frame, see references/commands-and-swapchain.md
What ships with it
11 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- eval-queries.json 5.7 KB
- evals.json 3.1 KB
- moon.yml 166 B
- references/commands-and-swapchain.md 6.0 KB
- references/descriptors.md 5.8 KB
- references/device-and-queues.md 3.8 KB
- references/device-memory.md 5.3 KB
- references/pipelines.md 5.9 KB
- references/resources-and-barriers.md 2.9 KB
- references/synchronization.md 4.7 KB
- SOURCES.md 4.9 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago Changed · -3 lines 75013392d0b0
- 1mo ago First seen · 54 lines · 127 tokens per session scan A fb2f6f2119bd
gpu-rendering-vulkan-guide is a skill published in the GitHub repository xonovex/platform (6 stars, last pushed 4d ago), licensed MIT. It adds 127 tokens to every session and 1,062 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-08.
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