YHQ0601/unity-claude-agents

2Stars on the repository
20Mods indexed here, across every type
4mo agoLast push, which is what freshness is scored on
noneNo LICENSE: all rights reserved, so bodies are not copied

YHQ0601/unity-claude-agents

Skill Claude CodeCodex

Use when a Unity task needs temporary visual assets, placeholder prefabs, primitive blockouts, simple materials, icons, VFX placeholders, UI placeholders, or artist replacement guidance.

not rated 2 4mo ago A 41 tokens

codex-handoff

02

YHQ0601/unity-claude-agents

Skill Claude CodeCodex

Use when preparing a concise continuation summary across sessions, before pausing long tasks, before context compaction, or when summarizing current focus, files touched, decisions, next steps, and stale facts.

not rated 2 4mo ago A 45 tokens

YHQ0601/unity-claude-agents

Skill Claude CodeCodex

Use when implementing a focused Unity feature or C# gameplay change, including MonoBehaviour, ScriptableObject, input, UI logic, compile fixes, or small refactors that should stay minimal and verified.

not rated 2 4mo ago A 48 tokens

codex-task-intake

04

YHQ0601/unity-claude-agents

Skill Claude CodeCodex

Use at the start of ambiguous or multi-part Unity project requests to classify the task, decide whether it is necessary now, identify the smallest useful version, and choose workstreams before implementation.

not rated 2 4mo ago A 43 tokens

YHQ0601/unity-claude-agents

Skill Claude CodeCodex

Use after Unity code, prefab, scene, asset, package, or behavior-affecting changes to assess compile, runtime, serialization, reference, performance, and manual Unity Editor validation risks.

not rated 2 4mo ago A 46 tokens

YHQ0601/unity-claude-agents

Skill Claude CodeCodex

Use this skill when a Unity task needs temporary visual assets, placeholder prefabs, primitive blockouts, simple materials, icons, VFX placeholders, UI placeholders, or artist replacement guidance.

not rated 2 4mo ago A 41 tokens

handoff

07

YHQ0601/unity-claude-agents

Skill Claude CodeCodex

Use this skill when preparing a concise continuation summary across sessions, before pausing long tasks, before context compaction, when the user says to continue later, or when summarizing current focus, last useful commit, files touched, decisions, next step, and stale facts that must be re-verified.

not rated 2 4mo ago A 63 tokens

YHQ0601/unity-claude-agents

Skill Claude CodeCodex

Use this skill when implementing a focused Unity feature or C# gameplay change, including MonoBehaviour, ScriptableObject, input, UI logic, compile fixes, or small refactors that should stay minimal and verified.

not rated 2 4mo ago A 47 tokens

task-intake

09

YHQ0601/unity-claude-agents

Skill Claude CodeCodex

Use this skill at the start of ambiguous or multi-part Unity project requests to classify the task, decide whether it is necessary now, identify the smallest useful version, and choose the required workstreams before implementation.

not rated 2 4mo ago A 45 tokens

YHQ0601/unity-claude-agents

Skill Claude CodeCodex

Use this skill after Unity code, prefab, scene, asset, package, or behavior-affecting changes to assess compile, runtime, serialization, reference, performance, and manual Unity Editor validation risks.

not rated 2 4mo ago A 45 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: