Skill Claude CodeCodex
Use when a Unity task needs temporary visual assets, placeholder prefabs, primitive blockouts, simple materials, icons, VFX placeholders, UI placeholders, or artist replacement guidance.
Skill Claude CodeCodex
Use when a Unity task needs temporary visual assets, placeholder prefabs, primitive blockouts, simple materials, icons, VFX placeholders, UI placeholders, or artist replacement guidance.
Skill Claude CodeCodex
Use when preparing a concise continuation summary across sessions, before pausing long tasks, before context compaction, or when summarizing current focus, files touched, decisions, next steps, and stale facts.
Skill Claude CodeCodex
Use when implementing a focused Unity feature or C# gameplay change, including MonoBehaviour, ScriptableObject, input, UI logic, compile fixes, or small refactors that should stay minimal and verified.
Skill Claude CodeCodex
Use at the start of ambiguous or multi-part Unity project requests to classify the task, decide whether it is necessary now, identify the smallest useful version, and choose workstreams before implementation.
Skill Claude CodeCodex
Use after Unity code, prefab, scene, asset, package, or behavior-affecting changes to assess compile, runtime, serialization, reference, performance, and manual Unity Editor validation risks.
Skill Claude CodeCodex
Use this skill when a Unity task needs temporary visual assets, placeholder prefabs, primitive blockouts, simple materials, icons, VFX placeholders, UI placeholders, or artist replacement guidance.
Skill Claude CodeCodex
Use this skill when preparing a concise continuation summary across sessions, before pausing long tasks, before context compaction, when the user says to continue later, or when summarizing current focus, last useful commit, files touched, decisions, next step, and stale facts that must be re-verified.
Skill Claude CodeCodex
Use this skill when implementing a focused Unity feature or C# gameplay change, including MonoBehaviour, ScriptableObject, input, UI logic, compile fixes, or small refactors that should stay minimal and verified.
Skill Claude CodeCodex
Use this skill at the start of ambiguous or multi-part Unity project requests to classify the task, decide whether it is necessary now, identify the smallest useful version, and choose the required workstreams before implementation.
Skill Claude CodeCodex
Use this skill after Unity code, prefab, scene, asset, package, or behavior-affecting changes to assess compile, runtime, serialization, reference, performance, and manual Unity Editor validation risks.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: