tool-module

A guide for building tools and jobs in the Wick application. Tools are user-facing functions, while jobs are background tasks; both share configuration and registration conventions.

In plain words
What is it for?
Use it to create, fix, refactor, or extend a tool or scheduled background job.
Why use it?
It reduces mistakes when changing the code, settings, interface, or background behavior of these modules.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/yogasw/wick/tool-module
Any agent
npx skills add yogasw/wick --skill tool-module
Clone the repo
git clone --depth 1 https://github.com/yogasw/wick

Made for: Claude Code, Codex.

Per session 255 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,522 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00255 $0.07522
Opus 5 $0.00128 $0.03761
Sonnet 5 $0.00051 $0.01504
Haiku 4.5 $0.00026 $0.00752

Measured 2d ago against content hash b6bf543213f5, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

tool-module scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/tool-module/SKILL.md · 474 lines

How it starts

The opening of the file, as written. The whole thing — 474 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Module Conventions (tools & jobs) — upstream (wick core)

Scope: this skill is for work on wick itself — modules shipped under internal/tools/ and internal/jobs/ in the wick source tree. If you're building on top of wick in a downstream project (a scaffold generated from template/, where modules live under tools/ and jobs/ without the internal/ prefix), use the downstream skill at template/.claude/skills/tool-module/SKILL.md — the paths, registration site, and view conventions differ.

Activate this skill whenever the user touches a tool (UI module under internal/tools/) or a job (scheduled worker under internal/jobs/) — creating, improving, fixing, refactoring, restyling, or adding features. The same conventions apply in both directions. When editing an existing module, first audit it against the rules below and bring it up to spec as part of the change; don't leave it half-compliant.

Tools and jobs share one skill because they use the same Config reflection (entity.StructToConfigs with wick:"..." tags), the same widget catalog, and the same boot-time registration pattern — splitting the docs would mean two files drifting out of sync. The only hard differences are the HTTP surface (tools render pages, jobs don't) and the run trigger (tools = request, jobs = cron tick or manual). Read the whole skill once; then the section you need (Tools / Jobs) applies the shared rules to that surface.

Applies to (non-exhaustive triggers)

  • "Bikin tool baru X" / "Bikin job baru X"
  • "Tambahin fitur Y ke tool X" / "ke job X"
  • "Perbaiki bug di tool X" / "di job X"
  • "Refactor tool X" / "Refactor job X"
  • "Ubah tampilan tool X" / "restyle tool X"
  • "Pindahin tool X ke pakai JS"
  • Any edit under internal/tools/{tool}/ or internal/jobs/{job}/ (handler, service, view.templ, js/, static.go, config.go)
  • Changes to internal/tools/registry.go, internal/jobs/registry.go, internal/pkg/ui/*, or anything that affects how tools/jobs render or register

Read the full file on GitHub · 474 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 474 lines · 0 tokens per session scan A b6bf543213f5

Subscribe to this mod's changes

tool-module is a skill published in the GitHub repository yogasw/wick (5 stars, last pushed 5d ago), licensed MIT. It adds 255 tokens to every session and 7,522 once invoked, about $0.0013 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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