wick: Skill for Claude Code

.claude/skills/tool-module/SKILL.md

tool-module is a skill for Claude Code from yogasw/wick. It costs 0 tokens per session (7,522 once invoked), scanned A, original, MIT.

A guide for building tools and jobs in the Wick application. Tools are user-facing functions, while jobs are background tasks; both share configuration and registration conventions.

In plain words
What is it for?
Use it to create, fix, refactor, or extend a tool or scheduled background job.
Why use it?
It reduces mistakes when changing the code, settings, interface, or background behavior of these modules.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions AGENTS.md.

This is yogasw/wick's own configuration. It tells Claude Code how to work on wick itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything wick configures →

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is ./bin/tailwindcss* -i web/src/input.css -o web/public/css/app.css --minify.

Reuse

Borrowing it

Nothing to install: this file belongs to yogasw/wick. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/yogasw/wick/master/.claude/skills/tool-module/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/yogasw/wick

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tool-module

README.md
[![agentmods](https://agentmods.dev/badge/skills/yogasw/wick/tool-module/github.svg)](https://agentmods.dev/skills/yogasw/wick/tool-module)
Your own site
<a href="https://agentmods.dev/skills/yogasw/wick/tool-module"><img src="https://agentmods.dev/badge/skills/yogasw/wick/tool-module/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tool-module

Your own site · 80×15
<a href="https://agentmods.dev/skills/yogasw/wick/tool-module"><img src="https://agentmods.dev/badge/skills/yogasw/wick/tool-module.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,522 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Agent Snooping · line 20
    Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.
    Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.07522
Opus 5.5 $0.00000 $0.03009
Sonnet 5.5 $0.00000 $0.01504
Haiku 4.5 $0.00000 $0.00752

Measured 2mo ago against content hash b6bf543213f5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

tool-module scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/tool-module/SKILL.md · 474 lines

How it starts

The opening of the file, as written. The whole thing — 474 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Module Conventions (tools & jobs) — upstream (wick core)

Scope: this skill is for work on wick itself — modules shipped under internal/tools/ and internal/jobs/ in the wick source tree. If you're building on top of wick in a downstream project (a scaffold generated from template/, where modules live under tools/ and jobs/ without the internal/ prefix), use the downstream skill at template/.claude/skills/tool-module/SKILL.md — the paths, registration site, and view conventions differ.

Activate this skill whenever the user touches a tool (UI module under internal/tools/) or a job (scheduled worker under internal/jobs/) — creating, improving, fixing, refactoring, restyling, or adding features. The same conventions apply in both directions. When editing an existing module, first audit it against the rules below and bring it up to spec as part of the change; don't leave it half-compliant.

Tools and jobs share one skill because they use the same Config reflection (entity.StructToConfigs with wick:"..." tags), the same widget catalog, and the same boot-time registration pattern — splitting the docs would mean two files drifting out of sync. The only hard differences are the HTTP surface (tools render pages, jobs don't) and the run trigger (tools = request, jobs = cron tick or manual). Read the whole skill once; then the section you need (Tools / Jobs) applies the shared rules to that surface.

Applies to (non-exhaustive triggers)

  • "Bikin tool baru X" / "Bikin job baru X"
  • "Tambahin fitur Y ke tool X" / "ke job X"
  • "Perbaiki bug di tool X" / "di job X"
  • "Refactor tool X" / "Refactor job X"
  • "Ubah tampilan tool X" / "restyle tool X"
  • "Pindahin tool X ke pakai JS"
  • Any edit under internal/tools/{tool}/ or internal/jobs/{job}/ (handler, service, view.templ, js/, static.go, config.go)
  • Changes to internal/tools/registry.go, internal/jobs/registry.go, internal/pkg/ui/*, or anything that affects how tools/jobs render or register

Read the full file on GitHub · 474 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 474 lines · 0 tokens per session scan A b6bf543213f5

Subscribe to this mod's changes

tool-module is a skill published in the GitHub repository yogasw/wick (3 stars, last pushed today), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 7,522 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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