anomaly-driven-abduction

anomaly-driven-abduction is a skill for Claude Code, Codex from yogsoth-ai/de-anthropocentric-research-engine. It costs 30 tokens per session (816 once invoked), scanned A, original, Apache-2.0.

A reasoning method for investigating something unexpected by describing the anomaly, proposing several possible explanations, and ranking them by plausibility.

In plain words
What is it for?
Analyzing surprising results, debugging unexplained behavior, and forming testable hypotheses.
Why use it?
It reduces guesswork when observations do not match what existing theories or expectations predict.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Analyzing surprising results, debugging unexplained behavior, and forming testable hypotheses.

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Install with agentmods
npx agentmods add skills/yogsoth-ai/de-anthropocentric-research-engine/anomaly-driven-abduction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add yogsoth-ai/de-anthropocentric-research-engine --skill anomaly-driven-abduction
Clone the repo
git clone --depth 1 https://github.com/yogsoth-ai/de-anthropocentric-research-engine

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for anomaly-driven-abduction

README.md
[![agentmods](https://agentmods.dev/badge/skills/yogsoth-ai/de-anthropocentric-research-engine/anomaly-driven-abduction/github.svg)](https://agentmods.dev/skills/yogsoth-ai/de-anthropocentric-research-engine/anomaly-driven-abduction)
Your own site
<a href="https://agentmods.dev/skills/yogsoth-ai/de-anthropocentric-research-engine/anomaly-driven-abduction"><img src="https://agentmods.dev/badge/skills/yogsoth-ai/de-anthropocentric-research-engine/anomaly-driven-abduction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for anomaly-driven-abduction

Your own site · 80×15
<a href="https://agentmods.dev/skills/yogsoth-ai/de-anthropocentric-research-engine/anomaly-driven-abduction"><img src="https://agentmods.dev/badge/skills/yogsoth-ai/de-anthropocentric-research-engine/anomaly-driven-abduction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 816 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00816
Opus 5 $0.00015 $0.00408
Sonnet 5 $0.00006 $0.00163
Haiku 4.5 $0.00003 $0.00082

Measured 7d ago against content hash 21448b12f7dd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

anomaly-driven-abduction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/anomaly-driven-abduction/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Anomaly Driven Abduction

Inductive/abductive path — precisely describe anomalous phenomena that existing theory cannot explain, generate multiple candidate explanations, rank by plausibility, and provide a structured basis for abductive hypotheses.

Orchestration Intent

The starting point of abduction is "surprise" — an observed phenomenon inconsistent with existing theoretical predictions. This tactic forces CC to first precisely describe the anomaly (no vagueness allowed), then systematically generate explanations (not allowed to think of only one), and finally rank by plausibility (no subjective preference allowed).

None of the three steps can be omitted: imprecise description means explanations cannot be focused; insufficient explanations make ranking meaningless; ranking without basis turns hypothesis selection into guesswork.

Available SOPs

SOP Responsibility When to call
anomaly-characterization Precisely describe the anomalous phenomenon: what was observed, deviation from expectation, conditions of occurrence, excluded trivial explanations Required in all modes, execute first
explanation-generation Generate multiple candidate explanations (abductive hypotheses); each explanation must fully account for the anomaly Required in all modes, after anomaly-characterization
plausibility-ranking Rank candidate explanations by plausibility criteria (prior probability, explanatory power, parsimony, testability) Required in all modes, execute last

Orchestration Pattern

Simplified (S tier, single anomaly)

  • Sequential execution: anomaly-characterization → explanation-generation (≥3 explanations) → plausibility-ranking
  • Applicable: a single clear anomalous phenomenon with sufficient background information

Standard (M tier, 1-3 related anomalies)

  • anomaly-characterization executes independently for each anomaly; explanation-generation generates ≥3 explanations (explanations may be shared across anomalies); plausibility-ranking ranks all explanations uniformly
  • Applicable: multiple related anomalies may have a common explanation, requiring cross-anomaly integration

Read the full file on GitHub · 81 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 81 lines · 30 tokens per session scan A 21448b12f7dd

Subscribe to this mod's changes

anomaly-driven-abduction is a skill published in the GitHub repository yogsoth-ai/de-anthropocentric-research-engine (449 stars, last pushed yesterday), licensed Apache-2.0. It adds 30 tokens to every session and 816 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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