Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add YordiLorenzo/liquid-glass-skills --skill liquid-glassgit clone --depth 1 https://github.com/YordiLorenzo/liquid-glass-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/yordilorenzo/liquid-glass-skills/liquid-glass)<a href="https://agentmods.dev/skills/yordilorenzo/liquid-glass-skills/liquid-glass"><img src="https://agentmods.dev/badge/skills/yordilorenzo/liquid-glass-skills/liquid-glass/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/yordilorenzo/liquid-glass-skills/liquid-glass"><img src="https://agentmods.dev/badge/skills/yordilorenzo/liquid-glass-skills/liquid-glass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00243 | $0.01389 |
| Opus 5 | $0.00121 | $0.00694 |
| Sonnet 5 | $0.00049 | $0.00278 |
| Haiku 4.5 | $0.00024 | $0.00139 |
Grade A, and why
liquid-glass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Liquid Glass — the material
Composed 2026-08 and verified against developer.apple.com and SDK interfaces. Every rule
carries an availability floor and a confidence tag: [verified] (checked against Apple
docs/SDK this composition), [apple] (Apple doc, unverified), [multi] (corroborated by
multiple independent accounts), [single] (one account — verify before relying),
[version-pinned] (bug workaround tied to OS versions; recheck on updates).
Operating rules
- ALWAYS read
references/availability-and-sdk27.mdbefore generating or reviewing glass code. It corrects availability errors present in most published material, including Apple's. - Load other references on demand via the router below — one topic, one file.
- Glass belongs on the functional layer (controls, chrome) floating above the content layer. When asked to add glass to content (lists, media, text), first ask whether it should be glass at all.
- Prefer standard components (toolbars, search, sheets, tab bars) that adopt glass
automatically; custom
glassEffectsurfaces are for distinctive elements only. - Never present simulator rendering or exact screenshot pixels as evidence a glass change is
correct — see
references/known-bugs-and-testing.md. - Animation of glass (morphing, transitions, reduce-motion gating, performance) is owned by the companion liquid-glass-motion skill, installed alongside this one. Read its references when the task involves motion; do not improvise glass animation from here.
Workflows
- Review existing glass →
references/review-checklist.md(diff-checkable items + known-bad API table). Also flag where glass should NOT be used. - Adopt / migrate an app →
references/fallback-and-migration.md(deletion-first audit, 5 phases), then per-surface references. - Implement from scratch →
references/material-and-variants.md+references/containers-and-sampling.md, then the platform file for your framework.
Hard rules (the short list)
What ships with it
11 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- ATTRIBUTION.md 1.6 KB
- references/accessibility.md 12 KB
- references/appkit-and-mac-windows.md 11 KB
- references/availability-and-sdk27.md 8.0 KB
- references/containers-and-sampling.md 9.4 KB
- references/fallback-and-migration.md 11 KB
- references/known-bugs-and-testing.md 13 KB
- references/material-and-variants.md 12 KB
- references/review-checklist.md 16 KB
- references/toolbars-and-scroll-edge.md 17 KB
- references/uikit-glass.md 8.7 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 98 lines · 243 tokens per session scan A cf184b7c9f3a
liquid-glass is a skill published in the GitHub repository YordiLorenzo/liquid-glass-skills (4 stars, last pushed 1mo ago), licensed MIT. It adds 243 tokens to every session and 1,389 once invoked, about $0.0012 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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