Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add zenstory-ai/oh-story-dsh --skill game-world-designgit clone --depth 1 https://github.com/zenstory-ai/oh-story-dshWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/zenstory-ai/oh-story-dsh/game-world-design)<a href="https://agentmods.dev/skills/zenstory-ai/oh-story-dsh/game-world-design"><img src="https://agentmods.dev/badge/skills/zenstory-ai/oh-story-dsh/game-world-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/zenstory-ai/oh-story-dsh/game-world-design"><img src="https://agentmods.dev/badge/skills/zenstory-ai/oh-story-dsh/game-world-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00168 | $0.01118 |
| Opus 5 | $0.00084 | $0.00559 |
| Sonnet 5 | $0.00034 | $0.00224 |
| Haiku 4.5 | $0.00017 | $0.00112 |
Grade A, and why
game-world-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to game-world-design — 25 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
What it actually says
游戏体验与世界设计
把选定概念变成可实现的玩家体验,不写世界观百科、工程方案或美术方向。
输入必须包含 SOURCE_BIBLE.md、已选择的 CONCEPT.md 和 PRODUCT_BRIEF.md。读取
world-design-method.md;确有资源、门槛或难度时再读
numeric-design-method.md。
narrative-led 或 hybrid 的叙事层同读
narrative-design-method.md 与
dialogue-design-method.md。需要玩家可见文案时按
game-writing-craft.md 统一声口,不为所有项目强制写长篇对白。
产物语言由 PRODUCT_BRIEF.md 锁定;未锁定时跟随对话语言,不默认产出中文。
设计原则
- 保护 CONCEPT 的玩家承诺、
experienceProfile和不可妥协项;发现范围冲突时回上游修订。 - 最小切片默认 10–30 分钟且不超过 brief 时长;系统预算、因果句式与关卡节拍按 world-design-method。
- 不写文件名、函数、存储键、测试脚本、着色器或资产管线;实现结构由构建阶段决定。
输出合同
生成一个 design/GAME_DESIGN.md,保持紧凑并包含:
- 体验与循环合同:玩家身份、承诺、目标感受、
experienceProfile、首分钟目标、3–5 个核心动词、 短/长循环和主要玩法先例,以及原作如何改变动作对象、顺序、代价和世界回应; - 世界规则与成长:玩家可见/隐藏信息、行动顺序、随机性、资源或持久状态及其读取点;探索、成长、 成熟阶段新增的参与手段、可达空间或局面,以及可观察结束标记;
- 决策与关卡节拍:用一个场景证明最优选择会随局面翻转并写清因果权与结算权;说明路线、地标、 压力、教学、组合和检验如何制造选择;
- 反馈、失败与重开:输入反馈、状态变化、失败原因、下次可改之处和定义初态;
- 叙事附件:仅在叙事实际承载体验时写场景脊柱、人物议程、知识/证词边界、持久回响、 分支汇流和结局回收;否则写 N/A;
- 语言、文化与交接边界:界面语言、术语、阅读顺序、内容尺度,以及交给美术和构建的玩家效果;
- 可执行切片合同:最大设计风险、与风险匹配的原型形态、最小状态面、关键动作的前置/效果/观察者、
会被后续读取的事件,以及固定初态、seed、输入序列、预期状态与反馈;若概念选择了
signature_command,固定id / label / intents / slots / validators / commit六组最小结构,再追加 澄清与拒绝条件、委托执行链、实际结果、证物/知情变化和到期回响; - 验证切片:范围、明确非目标、完整路径和会触发设计修改的观察结果。
规则优先用短表表达,不复制成平行 JSON、go/no-go 表或第二份验收矩阵。
完成检查
按 world-design-method 反向走读可执行闭环、世界回响、三段弧、重放与范围;存在叙事或专属命令时, 再按对应方法检查知识、分支、人物行动、解析候选与实际执行没有串线。只交付设计合同,不替实现选技术, 也不把趣味或平衡写成确定性 PASS。
输出交回总入口,不自行推进美术、构建或 QA。
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · -9 lines 0fbf8b1036c2
- 12d ago First seen · 64 lines · 168 tokens per session scan A 357cbc9ec023
game-world-design is a skill published in the GitHub repository zenstory-ai/oh-story-dsh (338 stars, last pushed today), licensed MIT. It adds 168 tokens to every session and 1,118 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to game-world-design, differing in 25 lines, and is treated as a copy.
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