novel-game-analyze

novel-game-analyze is a skill for Codex from zenstory-ai/oh-story-dsh. It costs 157 tokens per session (1,522 once invoked), scanned A, a copy of novel-game-analyze, MIT.

A method for turning a novel into evidence for game design. It extracts world rules, characters, places, actions, consequences, and visual details without choosing a game genre or inventing new systems.

In plain words
What is it for?
Use it to build a cited source bible for adapting a novel into a game, including player-identity options, adaptation boundaries, and documented design gaps.
Why use it?
It helps separate what the book actually establishes from ideas that would need to be created during adaptation. It also checks whether the analysis covers the whole source text.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to build a cited source bible for adapting a novel into a game, including player-identity options, adaptation boundaries, and documented design gaps.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zenstory-ai/oh-story-dsh/novel-game-analyze
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zenstory-ai/oh-story-dsh --skill novel-game-analyze
Clone the repo
git clone --depth 1 https://github.com/zenstory-ai/oh-story-dsh

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for novel-game-analyze

README.md
[![agentmods](https://agentmods.dev/badge/skills/zenstory-ai/oh-story-dsh/novel-game-analyze/github.svg)](https://agentmods.dev/skills/zenstory-ai/oh-story-dsh/novel-game-analyze)
Your own site
<a href="https://agentmods.dev/skills/zenstory-ai/oh-story-dsh/novel-game-analyze"><img src="https://agentmods.dev/badge/skills/zenstory-ai/oh-story-dsh/novel-game-analyze/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/zenstory-ai/oh-story-dsh/novel-game-analyze"><img src="https://agentmods.dev/badge/skills/zenstory-ai/oh-story-dsh/novel-game-analyze.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 157 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,522 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00157 $0.01522
Opus 5 $0.00078 $0.00761
Sonnet 5 $0.00031 $0.00304
Haiku 4.5 $0.00016 $0.00152

Measured yesterday against content hash 2b4608a882c3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

novel-game-analyze scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to novel-game-analyze — 10 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

packages/knowledge/novel-to-game/skills/novel-game-analyze/SKILL.md · 75 lines

What it actually says

小说游戏化拆解

建立游戏设计所需的事实层,不评价文笔,也不在此阶段选择游戏类型。

读取 gameability-protocol.md

产物语言由 PRODUCT_BRIEF.md 锁定;未锁定时跟随对话语言,不默认产出中文。

原文可以是任意语言。引用保留原文;策划语言或界面语言与原文不同时附必要译文,并建立角色名、 地名、物件和规则的统一术语表;礼制、宗教和叙事惯例不替换成另一文化的近似类型标签。

输入

优先复用现有写作工程或全量拆文产物,只回原文补关键证据;只有原始小说时才执行 本 skill 的全书管道。已有分析若只覆盖黄金三章或快速预览,只能帮助判断开篇,不能 证明理解了全书。除非用户明确只改编某一卷或片段,否则来源未覆盖全文时不得进入概念设计。

不因目录看起来完整就直接信任;按协议「来源与覆盖」清点来源与已有拆文后,再判定是否算全量。

若存在 PRODUCT_BRIEF.md,先读取:分级、核心幻想与已锁类型决定取证优先级——优先为 核心幻想涉及的动作、关系、场面取证;对已锁类型需要而原作未系统提供的体系(如属性相克、 数值成长),在设计空白中写明「原作无系统化的对应体系,属下游发明」,供下游改编边界如实 引用。

全书管道

建立边界 → 逐单元提取 → 覆盖门禁 → 分层聚合 → 回查原文 → 压缩交付。各步做法以 gameability-protocol.md 为准,此处只列顺序,不重述。选定改编段落的核对在概念选定后二次 进入时做,产出逐事实表(见「输出」)。工作卡只服务覆盖、恢复和复核,不把过程日志包装成策划成果。

可以在运行时并行处理互不重叠的章节批次,但每批必须使用同一提取契约,聚合和事实回查 保持串行。环境不支持并行时逐批串行完成,不能改成抽样。

提取维度

只保留会影响玩家动作、世界响应或视听身份的内容;字段以协议「逐章游戏化卡」的十行为准,不得 只取其中一部分,该表即并行批次共用的提取契约。另记不可改的原作事实、授权风险和原作未定义的设计空间。

若作品反复出现命令、委托或代办,同样落回既有十行:记录谁有资格下令、谁实际执行、所需权限与物件、 可能拒绝或走样的环节、谁会见证,以及什么债务或后果会延期返回。此阶段只提取身份动作的原作依据, 不预设运行时必须有自由输入,也不把一句命令直接等同于事情已经发生。

为硬规则、关键角色目标、玩家身份依据、转折结局和标志性锚点记录章节或文件位置。 普通候选项不必机械附带置信度对象;推断必须明确标成推断或开放设计空间。

输出

生成一份 analysis/SOURCE_BIBLE.md,包含来源范围、全书覆盖、世界身份、原作事实与 证据、改编边界、玩家身份候选(PRODUCT_BRIEF 已锁身份时改为该身份的动作空间验证)、 可玩动词、可下达/承接的身份动作及其执行阻力、世界模型、空间与角色能动性、文化语境、 术语表(语言条件见上)、视觉锚点、风险和设计空白。全书覆盖按连续范围列出开篇、中段、结局和跨段 回收的关键变化、强弱节奏、反例与游戏化意义;表头写明来源单元数与成功数,覆盖集合必须与来源单元 集合一致。短表格优先于重复文档、结构化数据和证据索引。

改编边界必须是表格:条目 | 边界类型 | 证据位置,边界类型只用协议的四种标签;涉及 名分、座次、官阶或队伍序列的作品必须附人物名册行(姓名 | 身份/次序 | 结局 | 证据回目), 作为下游各交接门逐项比对的名册基准。

概念阶段选定改编段落后,二次进入本 skill 为该段落补一张逐事实表并追加进 SOURCE_BIBLE: 事实 | 证据位置 | 边界类型,含入镜角色的外观要点(服饰、兵器、体量及位置;原文无描写 写「原文未明确」)。此表是下游交接门的段落级比对基准;下游仍可回原文补证,发现出入时 回上游修正此表,不得各自改写。追加这类原作事实与证据是概念选定后对 SOURCE_BIBLE 的 唯一允许更新——SOURCE_BIBLE 不得包含下游发明物,游戏状态键名、回合或日程编号、 scene_id、Hub/界面结构、QA 与范围计划只属于 GAME_DESIGN,不得把既有事实改写成 切片说辞。

来源范围只记录会影响复核的版本、覆盖范围和授权边界。下载日期、字节数、校验值和 本地路径只有在复现契约确实需要时才写,不把获取日志当策划内容。

其余完成门禁见协议「事实保真与交付」。

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · -3 lines 2b4608a882c3
  2. 12d ago First seen · 78 lines · 157 tokens per session scan A d0bd415c694c

Subscribe to this mod's changes

novel-game-analyze is a skill published in the GitHub repository zenstory-ai/oh-story-dsh (338 stars, last pushed today), licensed MIT. It adds 157 tokens to every session and 1,522 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to novel-game-analyze, differing in 10 lines, and is treated as a copy.

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