merge-decision-package

merge-decision-package is a skill for Codex from zhuanggenhua/BoardGame. It costs 45 tokens per session (1,477 once invoked), scanned A, original, MIT.

A decision document for comparing competing changes from branches or worktrees and identifying the formal version to keep. A worktree is a separate working folder connected to the same Git repository.

In plain words
What is it for?
Use it to compare two implementations, screenshots, artifacts, or historical candidates; classify what can coexist; and prepare a plain-language keep, merge, or baseline decision for the user.
Why use it?
It makes clear which version is the current source of truth, which materials are only candidates or process evidence, and which choices require user approval. It avoids deleting or merging content before the formal entry point is decided.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions AGENTS.md.

Good fit Use it to compare two implementations, screenshots, artifacts, or historical candidates; classify what can coexist; and prepare a plain-language keep, merge, or baseline decision for the user.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zhuanggenhua/boardgame/merge-decision-package
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zhuanggenhua/BoardGame --skill merge-decision-package
Clone the repo
git clone --depth 1 https://github.com/zhuanggenhua/BoardGame

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for merge-decision-package

README.md
[![agentmods](https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/merge-decision-package/github.svg)](https://agentmods.dev/skills/zhuanggenhua/boardgame/merge-decision-package)
Your own site
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/merge-decision-package"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/merge-decision-package/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for merge-decision-package

Your own site · 80×15
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/merge-decision-package"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/merge-decision-package.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,477 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.01477
Opus 5 $0.00023 $0.00739
Sonnet 5 $0.00009 $0.00295
Haiku 4.5 $0.00005 $0.00148

Measured 12d ago against content hash 3e0124155798, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

merge-decision-package scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.spec/skills/merge-decision-package/SKILL.md · 131 lines

How it starts

The opening of the file, as written. The whole thing — 131 lines — stays where its author put it; the contents beside it link to each section on GitHub.

保留与合并决策包

概览

把“有两边内容要不要保留/合并”的混乱问题,压成普通人能直接判断的决策包。默认先说明哪些能全保留、哪些只是正式入口不能双生效,再给一句用户可直接回复的推荐方案。

规范来源与职责边界

  • 本 skill 是 workflow:只负责生成给用户看的保留/合并裁决包。
  • 分支 / worktree 目标锁定和删改影响标准,以 .spec/knowledge/standards/worktree-branch-target-lock.mdcanonical-source
  • PR / 分支合并、普通提交和推送不由本 skill 执行;本 skill 只生成决策包。
  • 本 skill 不执行合并、不删除分支、不移动文件;它只把证据转成用户能判断的决策说明。

先决条件

开始前先锁定四件事:

  1. 当前真相源
    • 哪套截图、artifact、已提交版本、规则书或已认可实现是真正基线。
  2. 实施落点
    • 当前实际改的是哪棵 worktree / 分支 / 工作区。
  3. 候选范围
    • 到底是哪几批内容在争夺正式入口,哪些只是过程材料。
  4. 用户当前真正要决定的问题
    • 是选正式实现、还是决定删不删候选、还是只要一份能看懂的判断说明。

以上四项有一项没锁定,就先补证据,不要先写结论。

决策分类

先把内容归到下面四类,再决定是否需要用户拍板:

  1. 正式实现单选
    • 同一路由、同一运行时入口、同一正式导出、同一正式测试真相,只能先认一边。
  2. 候选实现可保留
    • 暂时不翻正,但可以继续留在 worktree、分支或工作区里,后续再审。
  3. 过程材料双保留
    • 截图、evidence、审计文档、草稿、设计说明、比较文档可以一起留。
  4. 独立小项可单独吸收
    • 不直接改正式 UI/交互真相的小项,可以脱离主冲突单独收口。

只要还有一种“先都保留、暂不删除、只冻结正式入口”的路径,就必须先告诉用户,不能直接问“删哪边”。

先自己裁决,不要滥问用户

若现有证据已经足以单边裁决,就直接做:

  1. 真相源已被用户明确认可。
  2. 某一边只是过程文档或历史候选,不会影响正式入口。
  3. 某几个小项已经证明与正式 UI 基线不冲突。

只有在下面情况才进入“需要用户拍板”:

  • 正式实现真要换基线。
  • 两套正式候选都自洽,但证据不足以单边淘汰。
  • 接受某一边就会连带切换文案合同、验证合同或运行入口。

生成决策包的固定顺序

面向用户的正文固定按这个顺序写:

  1. 一句话总结
    • 先说当前不是在删哪边,而是在决定正式版本先认哪边。
  2. 先回答三件事
    • 这是不是只能二选一。
    • 哪些部分可以全部保留。
    • 哪些部分只是同一正式入口不能双生效。
  3. 用户现在只需要决定的一句话
    • 给出推荐句,用户可以直接回复“同意/不同意”。
  4. 为什么推荐这个
    • 用现实影响解释,不先上文件名。
  5. 如果选另一边会发生什么
    • 直接翻译成产品后果、UI 后果、验收后果。
  6. 最后才放技术附录
    • 批次、文件、证据路径放最后,不要放在开头。

决策包必须回答的最小问题

无论场景如何,正文里至少要明确回答:

  1. 现在是不是所有内容都只能二选一。
  2. 如果不是,哪些能保留,分别怎么保留。
  3. 当前最低风险路径是不是“先不删任何一边,只冻结正式入口”。
  4. 用户真正需要决定的,究竟是不是只有“正式版本先认哪一边”。
  5. 我推荐哪一边,为什么。

禁止行为

  • 不要把“同路径有 diff”直接表述成“只能删一边”。
  • 不要把正式实现、候选实现、过程材料、旧草稿压扁成一个二选一问题。
  • 不要先报 11 个文件、4 个批次,再让用户自己翻译现实含义。
  • 不要让用户先看代码才能判断。
  • 不要在还存在“全部先保留”的低风险路径时,直接推动删除。

大任务与 OpenSpec

如果这次决策会引出新的长期流程、跨模块治理变更、或后续要按正式方案持续实施一整批任务,先回到 openspec/AGENTS.md 判断是否要补 change proposal / tasks,把大任务拆成小任务后再继续实施。这个 skill 负责“把决策说清楚”,不替代 OpenSpec 的长期规划职责。

输出模板

# <主题> 决策包

## 一句话结论
<先说当前推荐,不先说文件名>

## 先回答三件事
1. 这是不是只能二选一:<是/不是,为什么>
2. 现在可以全部保留的:<候选实现 / evidence / 审计 / 说明 ...>
3. 现在不能两边同时生效的:<正式入口 / 正式 UI / 正式合同 ...>

## 你现在只需要决定的一句话
<给出一条用户可直接回复“同意/不同意”的推荐句>

## 为什么我推荐这个
- <现实影响 1>
- <现实影响 2>
- <现实影响 3>

## 如果改选另一边,会发生什么
- <直接说产品后果>

## 附录:技术映射
- <批次 -> 文件 -> 证据路径>

Read the full file on GitHub · 131 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 131 lines · 45 tokens per session scan A 3e0124155798

Subscribe to this mod's changes

merge-decision-package is a skill published in the GitHub repository zhuanggenhua/BoardGame (23 stars, last pushed yesterday), licensed MIT. It adds 45 tokens to every session and 1,477 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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