reviewer
01Agent Claude Code
Agent "reviewer" from zhuanggenhua/BoardGame, covering reviewer, 触发, 输入, 检查 and 输出.
Agent Claude Code
Agent "reviewer" from zhuanggenhua/BoardGame, covering reviewer, 触发, 输入, 检查 and 输出.
Command Claude Code
name: OpenSpec: Apply description: Implement an approved OpenSpec change and keep tasks in sync. category: OpenSpec tags: [openspec, apply].
Command Claude Code
Archive a deployed OpenSpec change and update specs.
Command Claude Code
Scaffold a new OpenSpec change and validate strictly.
Skill Claude CodeCodex
A guide for adapting an existing desktop board game or similar game page to mobile web screens and progressive web app views.
Skill Claude CodeCodex
A complete workflow for adding a new faction, character, or playable unit to an existing board game. It covers source data, images and other resources, rules, testing, audits, and player-visible checks.
Skill Claude CodeCodex
A release workflow for an Android app that handles building packages, uploading them, publishing updates, and checking what users can download. It distinguishes native app packages from OTA updates, which deliver web content without replacing the app shell.
Skill Claude CodeCodex
A reusable workflow for cutting individual images from a sprite atlas, which is one image containing many game frames or tiles. It supports regular and irregular layouts and sample checks of the exported pieces.
Skill Claude CodeCodex
A workflow for adding or changing sound effects and background music in a software project. It records what each sound means, where it is shared or specifically attached, and how it reaches the running program.
Skill Claude CodeCodex
A workflow for loading only the project guidance needed before changing board-game code, configuration, rules, tests, data, or documentation. It classifies work as small, medium, or large to decide how much context to read.
Skill Claude CodeCodex
Guidance for preparing visual designs for board games, including decisions about generated images, exported design artifacts, or stopping when the design brief is incomplete. It requires checking the game's rules and real visual assets first.
Skill Claude CodeCodex
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Skill Claude CodeCodex
A workflow for reviewing and correcting structured configuration data, such as JSON, TypeScript settings, registries, and manifests. It treats a configuration table as a review view of the official data rather than a separate copy.
Skill Claude CodeCodex
A staged workflow for creating a new board game in the project, from rules and asset intake through the initial structure, implementation, interface, and verification.
Skill Claude CodeCodex
A workflow for entering and checking board-game data from images, rulebooks, PDFs, wikis, and other approved sources. It records the source and agrees what each field, image, crop, and index means before implementation uses it.
Skill Claude CodeCodex
A deployment workflow for sending a completed board-game update to production. It uses the project's CI build, updates the server, and can publish a stable Android over-the-air update.
Skill Claude CodeCodex
A workflow for recording Dice Throne hero assets and rules. Dice Throne is a tabletop game whose heroes use player boards, dice, tokens, abilities, and cards.
Skill Claude CodeCodex
A workflow for triaging and closing board-game feedback, such as bug reports and player complaints. It distinguishes local feedback records, real online feedback, and offline snapshots as separate sources.
Skill Claude CodeCodex
A workflow for adding and maintaining computer-controlled players in board games. It covers legal actions, automatic responses, stuck-game watchdogs, and safe ways to end blocked interactions.
Skill Claude CodeCodex
A workflow for designing or rebuilding strategy for computer-controlled board-game players. It separates a character's play style, the evaluation of the game situation, and the execution of legal actions.
Skill Claude CodeCodex
A workflow for auditing the rules and mechanics of a board game implementation. It routes the work to project standards for rule behavior, interactions, testing, evidence, and regression checks.
Skill Claude CodeCodex
A decision framework for designing games, covering areas such as the core loop, rules, balance, levels, onboarding, interface design, player behavior, and playtesting. It directs each question to the relevant topic guidance.
Skill Claude CodeCodex
A workflow for designing and checking board-game interfaces, including boards, card tables, HUDs, tokens, dice, maps, and turn-based interactions. It translates game rules and player tasks into layouts and interaction states.
Skill Claude CodeCodex
A set of rules for carrying out Git tasks in a specific project, such as reviewing changes, committing, pushing, merging, or using worktrees. Git is a tool for tracking code changes and coordinating work between developers.