game-audit-workflow

game-audit-workflow is a skill for Codex from zhuanggenhua/BoardGame. It costs 38 tokens per session (1,239 once invoked), scanned A, original, MIT.

A workflow for auditing the rules and mechanics of a board game implementation. It routes the work to project standards for rule behavior, interactions, testing, evidence, and regression checks.

In plain words
What is it for?
Use it to inspect cards, skills, tokens, phases, damage, resources, legal actions, and other game mechanics against their intended rules.
Why use it?
It gives audits a defined scope and a consistent source for judging whether code matches the game rules. This helps separate a genuine rules problem from a UI, testing, or data-entry issue.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to inspect cards, skills, tokens, phases, damage, resources, legal actions, and other game mechanics against their intended rules.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zhuanggenhua/boardgame/game-audit-workflow
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zhuanggenhua/BoardGame --skill game-audit-workflow
Clone the repo
git clone --depth 1 https://github.com/zhuanggenhua/BoardGame

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-audit-workflow

README.md
[![agentmods](https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/game-audit-workflow/github.svg)](https://agentmods.dev/skills/zhuanggenhua/boardgame/game-audit-workflow)
Your own site
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/game-audit-workflow"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/game-audit-workflow/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-audit-workflow

Your own site · 80×15
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/game-audit-workflow"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/game-audit-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,239 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.01239
Opus 5 $0.00019 $0.00620
Sonnet 5 $0.00008 $0.00248
Haiku 4.5 $0.00004 $0.00124

Measured today against content hash 3bd7d98c8299, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

game-audit-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.spec/skills/game-audit-workflow/SKILL.md · 84 lines

How it starts

The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.

游戏审计 Workflow

角色

本 skill 是 workflow / adapter,只负责审计执行顺序、读取路由和 evidence 落点;不承载审计规则正文,不维护 D 编号清单,也不写单游戏答案。

审计规则主源:

  • 规则、玩法、机制实现审计:.spec/knowledge/standards/description-to-implementation-audit.md
  • 审计入口、缺口分类和旧分卷兼容:.spec/knowledge/standards/testing-audit.md
  • 证据记录、自检和旧结论回写:.spec/knowledge/standards/audit-evidence-template.md
  • 规则 bug 与录入合同裁定:.spec/knowledge/standards/rule-contract-audit.md
  • 真实入口、E2E 和截图证据:.spec/knowledge/standards/e2e-verification.md
  • 权限、响应窗口、Choice Request、AI 合法动作:.spec/knowledge/standards/rule-driven-interaction-design.md
  • 回归、同类扩审和漏审归因:.spec/knowledge/standards/regression-closeout.md

testing-audit-core-principles.mdtesting-audit-dimensions*.md 和本 skill 的 references/ 只作历史兼容或索引,不得作为新的项目级完成定义。

使用入口

开始前先读 references/reading-map.md。它只负责把任务分流到规则 bug、审计、UI / E2E、工具、反馈状态或数据录入;真正的审计判断必须回到上方主源。

执行顺序

0. 锁定范围

写清:

  • gameId
  • 本轮对象、规则子句、共享链路或旧 evidence
  • 真相来源和合同状态
  • 目标入口 / 环境
  • 允许使用的对外口径

审计 / 重审 / 继续 / 全面 只承接已锁定范围,不自动扩大到整批、全牌库或全仓库。

1. 选择主源

  • 卡牌、技能、Token、状态、阶段、伤害、资源或玩法实现是否吃对规则:读 description-to-implementation-audit.md
  • 用户反馈规则 bug、合同缺失、需要回图面或规则源冲突:读 rule-contract-audit.md,必要时转数据录入 workflow。
  • 真实入口、截图、E2E 或可见结果:读 e2e-verification.md
  • 响应窗口、特殊行动、权限、AI 或自动推进:读 rule-driven-interaction-design.md
  • 旧结论失效、回归或漏审复盘:读 regression-closeout.md
  • 需要落 evidence 或对外说已审计 / 已收口:读 audit-evidence-template.md

2. 做描述到实现审计

description-to-implementation-audit.md 执行;先组装本轮对象的最小资料包,缺资料时先整理 canonical 文档、knowledge/README.md 导航、项目 skill 入口或 evidence 落点,不把文档数据库、旧总结或临时搜索结果当成审计流程。

本 workflow 不复写语义拆解、共享流程、配置差异、代表链、缺口分类或扩审判定。

3. 写 evidence

审计文档默认落到 evidence/<gameId>/。已有同主题审计文档时优先原地回写,不新建平行总账。

Evidence 字段、共享流程表、配置差异表、结论等级和旧结论回写格式按 audit-evidence-template.md 执行;本 workflow 只约定默认落点和原地回写优先。

4. 验证与收口

  • 逻辑 / 规则问题优先补领域测试、GameTestRunner 或最小共享合同测试。
  • UI / 交互问题按 e2e-verification.md 补真实入口 E2E、截图或手工证据。
  • 对外说“已审计 / 已收口 / 当前范围已收口”前,运行 npm run audit:evidence:selfcheck -- <evidence 文件>
  • 脚本通过只能证明 evidence 结构没有明显漏项,不能替代规则正确性。

Read the full file on GitHub · 84 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +2 lines 3bd7d98c8299
  2. 11d ago First seen · 82 lines · 38 tokens per session scan A 6d168b7eeeda

Subscribe to this mod's changes

game-audit-workflow is a skill published in the GitHub repository zhuanggenhua/BoardGame (23 stars, last pushed today), licensed MIT. It adds 38 tokens to every session and 1,239 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

gameobject-component-destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

IvanMurzak/Unity-MCP · 49 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

motion

How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.

OpenDCAI/GameFactory-3A · 0 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens