Skill Codex
A guide for adapting an existing desktop board game or similar game page to mobile web screens and progressive web app views.
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Skill Codex
A guide for adapting an existing desktop board game or similar game page to mobile web screens and progressive web app views.
Skill Codex
A complete workflow for adding a new faction, character, or playable unit to an existing board game. It covers source data, images and other resources, rules, testing, audits, and player-visible checks.
Skill Claude CodeCodex needs its repo
A release workflow for an Android app that handles building packages, uploading them, publishing updates, and checking what users can download. It distinguishes native app packages from OTA updates, which deliver web content without replacing the app shell.
Skill Claude CodeCodex
A reusable workflow for cutting individual images from a sprite atlas, which is one image containing many game frames or tiles. It supports regular and irregular layouts and sample checks of the exported pieces.
Skill Codex
A workflow for adding or changing sound effects and background music in a software project. It records what each sound means, where it is shared or specifically attached, and how it reaches the running program.
Skill Codex
A workflow for loading only the project guidance needed before changing board-game code, configuration, rules, tests, data, or documentation. It classifies work as small, medium, or large to decide how much context to read.
Skill Claude CodeCodex
Guidance for preparing visual designs for board games, including decisions about generated images, exported design artifacts, or stopping when the design brief is incomplete. It requires checking the game's rules and real visual assets first.
Skill Claude CodeCodex
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Skill Codex
A workflow for reviewing and correcting structured configuration data, such as JSON, TypeScript settings, registries, and manifests. It treats a configuration table as a review view of the official data rather than a separate copy.
Skill Claude CodeCodex
A staged workflow for creating a new board game in the project, from rules and asset intake through the initial structure, implementation, interface, and verification.
Skill Codex
A workflow for entering and checking board-game data from images, rulebooks, PDFs, wikis, and other approved sources. It records the source and agrees what each field, image, crop, and index means before implementation uses it.
Skill Codex needs its repo
A deployment workflow for sending a completed board-game update to production. It uses the project's CI build, updates the server, and can publish a stable Android over-the-air update.
Skill Claude CodeCodex needs its repo
A workflow for recording Dice Throne hero assets and rules. Dice Throne is a tabletop game whose heroes use player boards, dice, tokens, abilities, and cards.
Skill Codex
A workflow for triaging and closing board-game feedback, such as bug reports and player complaints. It distinguishes local feedback records, real online feedback, and offline snapshots as separate sources.
Skill Codex
A workflow for adding and maintaining computer-controlled players in board games. It covers legal actions, automatic responses, stuck-game watchdogs, and safe ways to end blocked interactions.
Skill Codex
A workflow for designing or rebuilding strategy for computer-controlled board-game players. It separates a character's play style, the evaluation of the game situation, and the execution of legal actions.
Skill Codex
A workflow for auditing the rules and mechanics of a board game implementation. It routes the work to project standards for rule behavior, interactions, testing, evidence, and regression checks.
Skill Claude CodeCodex
A decision framework for designing games, covering areas such as the core loop, rules, balance, levels, onboarding, interface design, player behavior, and playtesting. It directs each question to the relevant topic guidance.
Skill Codex
A workflow for designing and checking board-game interfaces, including boards, card tables, HUDs, tokens, dice, maps, and turn-based interactions. It translates game rules and player tasks into layouts and interaction states.
Skill Claude CodeCodex
A set of rules for carrying out Git tasks in a specific project, such as reviewing changes, committing, pushing, merging, or using worktrees. Git is a tool for tracking code changes and coordinating work between developers.
Skill Codex
A readiness check for rebuilding a pictured or referenced object as a Three.js model. Three.js is a JavaScript library for displaying 3D graphics in a web browser.
Skill Codex
A workflow for turning a reference image into a procedural 3D model prototype using Three.js, a JavaScript library for 3D graphics. The image is treated as a construction guide, not as one texture wrapped around the whole object.
Skill Claude CodeCodex
Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.
Skill Codex
A project-specific reference for checking whether Mage Wars game interfaces and designs still follow earlier user corrections. It records which visual objects and assets have particular roles, while pointing to other documents for general UI and testing rules.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: