Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add zhuanggenhua/BoardGame --skill add-new-factiongit clone --depth 1 https://github.com/zhuanggenhua/BoardGameWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/zhuanggenhua/boardgame/add-new-faction)<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/add-new-faction"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/add-new-faction/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/add-new-faction"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/add-new-faction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00044 | $0.03747 |
| Opus 5 | $0.00022 | $0.01873 |
| Sonnet 5 | $0.00009 | $0.00749 |
| Haiku 4.5 | $0.00004 | $0.00375 |
Grade A, and why
add-new-faction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 206 lines — stays where its author put it; the contents beside it link to each section on GitHub.
新增派系 / 角色 / 可玩单元工作流
职责边界
本 skill 只承载已有游戏新增可玩对象的通用端到端顺序。新游戏从零创建走 create-new-game。已有更具体专项 workflow 时,以专项 workflow 为主,本 skill 只保留通用完成门槛。
主源分工:
- 数据录入:data-entry
- 资源链路:asset-pipeline
- 机制审计:description-to-implementation-audit
- 审计 evidence:audit-evidence-template
- E2E 证据:e2e-verification
- 测试审计:testing-audit
本 skill 不复制这些标准;冲突时先改主源,再同步 workflow。
完成定义
新增对象不是“能显示图”或“能进入游戏”。只有以下六类都闭合,才能说新增完成:
- 数据录入:逐对象真相源、结构化字段、i18n、代码定义可追溯。
- 资源链:正式资源、压缩、manifest、运行时引用、服务器素材主源发布和远端回查完成。
- 机制实现:规则子句、技能、token、状态、卡牌效果、时机、目标、强制/可选语义已实现或明确冻结。
- 审计 evidence:当前锁定对象集都有对象级审计行、原子语义、实现消费点、最终权威结果、测试 / 截图证据和残余范围。
- 真实入口 E2E:按玩家可见生命周期验收;隐藏阶段证明玩家入口不可见且内部入口可初始化,进入实施中或完成态后才证明玩家可选择、关键 UI 可见。
- 风险收口:未实现或未验证项只能是
blocked或用户确认的scoped-debt,不能混入完成结论。 - 真人完成确认:即使实现、审计、E2E 和 evidence 全部通过,也必须收到用户当轮明确同意进入完成态,才能移除实施中标记;测试通过不能替代真人确认。
数据录入是新增派系的第一优先级。任何实际读取过的派系图片、图集、截图或裁图,都必须先登记对象、槽位、图面字段、最终处置和处置依据;不能先判断图片是否有用来跳过登记。锁定录入合同后,卡牌描述、i18n、运行时定义和机制实现只能消费该合同,不能分别重写规则。
角色能选、入口可见或成功进入牌桌,只能填入口轴证据。它不能替代机制实现、交互截图、审计 evidence、风险收口,也不能单独支撑“全面审计”“新增完成”或“实施完成后可进入实施中”的结论。
范围锁定
开工前先锁:
gameId- 新增对象 ID、中文名和英文名
- 素材目录、规则书、Wiki 或用户指定真相源
- 当前 worktree / 分支职责
- 用户目标:只做 intake、做到可选、做到可玩,还是彻底收口
- 是否存在专项 workflow
新增任务默认需要审计留档,但不自动扩大到同游戏全部兄弟对象。只有用户明确要求整批全集,或缺口位于共享消费者、同一素材合同源、同一规则合同源等直接影响路径,才扩大范围。
批次矩阵
必须建立批次矩阵:
| objectId | 数据录入 | 资源链 | 机制实现 | 审计 | E2E | 状态 |
|---|
每格只能填:
pendingin_progresspassedblocked:<现实原因>scoped-debt:<用户确认冻结范围>
没有证据不得填 passed。当前锁定范围全为 passed,或剩余只是不阻塞且用户确认冻结的 scoped-debt,才允许停止。未锁定兄弟对象不得自动阻塞当前范围,也不得被当前代表链自动外推完成。
玩家可见生命周期
新增对象默认按三段玩家可见生命周期推进,不能把“刚新增 / 素材上传 / 部分测试通过”直接放进玩家选角入口:
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 206 lines · 44 tokens per session scan A a518723441e2
add-new-faction is a skill published in the GitHub repository zhuanggenhua/BoardGame (23 stars, last pushed yesterday), licensed MIT. It adds 44 tokens to every session and 3,747 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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