mobile-adaptive

mobile-adaptive is a skill for Claude Code, Codex from zhuanggenhua/BoardGame. It costs 37 tokens per session (315 once invoked), scanned A, original, MIT.

A compatibility entry that redirects mobile adaptation work to the project’s main mobile workflow. Mobile adaptation covers phone layouts, touch input, mobile web apps, and alternatives to hover interactions.

In plain words
What is it for?
Use it when an older task refers to mobile adaptation, phone landscape layouts, H5, PWA, touch controls, or replacing hover behavior.
Why use it?
It prevents older instructions from becoming a second, conflicting set of mobile rules. It keeps implementation, testing, and layout decisions under one current workflow.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when an older task refers to mobile adaptation, phone landscape layouts, H5, PWA, touch controls, or replacing hover behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zhuanggenhua/boardgame/mobile-adaptive
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zhuanggenhua/BoardGame --skill mobile-adaptive
Clone the repo
git clone --depth 1 https://github.com/zhuanggenhua/BoardGame

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-adaptive

README.md
[![agentmods](https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/mobile-adaptive/github.svg)](https://agentmods.dev/skills/zhuanggenhua/boardgame/mobile-adaptive)
Your own site
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/mobile-adaptive"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/mobile-adaptive/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mobile-adaptive

Your own site · 80×15
<a href="https://agentmods.dev/skills/zhuanggenhua/boardgame/mobile-adaptive"><img src="https://agentmods.dev/badge/skills/zhuanggenhua/boardgame/mobile-adaptive.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 315 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00315
Opus 5 $0.00018 $0.00158
Sonnet 5 $0.00007 $0.00063
Haiku 4.5 $0.00004 $0.00032

Measured 11d ago against content hash dc1e3ce662de, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

mobile-adaptive scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.spec/skills/mobile-adaptive/SKILL.md · 22 lines

What it actually says

mobile-adaptive 兼容入口

本 skill 不承载独立执行规范。BoardGame 单游戏移动端适配的唯一项目 workflow 是 adapt-game-mobile

使用规则

  • 用户说“移动端适配 / 手机横屏 / H5 / PWA / 触控 / hover 替代 / mobile shell”时,读取并执行 adapt-game-mobile
  • openspec/specs/mobile-adaptive/ 只作为产品规格来源;它定义产品希望什么行为,不替代项目 AI workflow。
  • 若旧任务、旧摘要或工具路由点名 mobile-adaptive,先把本文件当 adapter,再进入 adapt-game-mobile
  • 冲突裁决:执行步骤、项目路径、验收链和 PC / 移动边界以 adapt-game-mobile 为准;产品规格只裁决用户故事和需求范围。

禁止

  • 禁止把本文件当第二套移动端 workflow。
  • 禁止从旧 OpenSpec 或历史试点外推当前实现已完成。
  • 禁止用“mobile-first”覆盖当前项目的 PC 权威布局和手机横屏条件适配边界。
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 22 lines · 37 tokens per session scan A dc1e3ce662de

Subscribe to this mod's changes

mobile-adaptive is a skill published in the GitHub repository zhuanggenhua/BoardGame (23 stars, last pushed today), licensed MIT. It adds 37 tokens to every session and 315 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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