unity-test-runner

unity-test-runner is a skill for Claude Code from zsutxz/ClaudeLearning. It costs 73 tokens per session (3,164 once invoked), scanned A, a copy of unity-test-runner, MIT.

A command-line tool for running Unity Test Framework tests and examining their results. Unity Test Framework is Unity’s system for testing game code in EditMode or PlayMode.

In plain words
What is it for?
It is for running Unity tests, checking EditMode or PlayMode results, investigating failures, and validating changes in CI/CD systems.
Why use it?
It removes the need to run tests manually in the Unity Editor and turns failures into detailed reports.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: names the AskUserQuestion tool.

Good fit It is for running Unity tests, checking EditMode or PlayMode results, investigating failures, and validating changes in CI/CD systems.

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Install with agentmods
npx agentmods add skills/zsutxz/claudelearning/unity-test-runner
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zsutxz/ClaudeLearning --skill unity-test-runner
Clone the repo
git clone --depth 1 https://github.com/zsutxz/ClaudeLearning

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-test-runner

README.md
[![agentmods](https://agentmods.dev/badge/skills/zsutxz/claudelearning/unity-test-runner/github.svg)](https://agentmods.dev/skills/zsutxz/claudelearning/unity-test-runner)
Your own site
<a href="https://agentmods.dev/skills/zsutxz/claudelearning/unity-test-runner"><img src="https://agentmods.dev/badge/skills/zsutxz/claudelearning/unity-test-runner/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-test-runner

Your own site · 80×15
<a href="https://agentmods.dev/skills/zsutxz/claudelearning/unity-test-runner"><img src="https://agentmods.dev/badge/skills/zsutxz/claudelearning/unity-test-runner.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,164 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.03164
Opus 5 $0.00036 $0.01582
Sonnet 5 $0.00015 $0.00633
Haiku 4.5 $0.00007 $0.00316

Measured 9d ago against content hash a3ec49a874c0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

unity-test-runner scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/find-unity-editor.js, scripts/parse-test-results.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to unity-test-runner — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/unity-test-runner/SKILL.md · 425 lines

How it starts

The opening of the file, as written. The whole thing — 425 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Test Runner

Overview

This skill enables automated execution and analysis of Unity Test Framework tests directly from the command line. It handles the complete test workflow: detecting Unity Editor installations across platforms (Windows/macOS/Linux), configuring test parameters, executing tests in EditMode or PlayMode, parsing NUnit XML results, and generating detailed failure reports with actionable insights.

When to Use This Skill

Use this skill when:

  • Executing Unity Test Framework tests from command line
  • Running PlayMode or EditMode tests for game logic validation
  • Analyzing test failures and generating failure reports
  • Integrating Unity tests into CI/CD pipelines
  • Debugging test failures with detailed stack traces and file locations
  • Validating Unity project changes before commits

Example user requests:

  • "Run all Unity tests in my project"
  • "Execute PlayMode tests and show me the results"
  • "Run tests in the Combat category"
  • "Check if my Unity tests are passing"
  • "Run EditMode tests only"

Workflow

Follow this workflow when the skill is invoked:

1. Detect Unity Editor Installation

Use the find-unity-editor.js script to automatically locate the Unity Editor:

node scripts/find-unity-editor.js --json

Script behavior:

  • Scans platform-specific default installation paths
  • Detects all installed Unity versions
  • Returns the latest version by default
  • Can target specific version with --version <version> flag

Output:

{
  "found": true,
  "editorPath": "C:\\Program Files\\Unity\\Hub\\Editor\\2021.3.15f1\\Editor\\Unity.exe",
  "version": "2021.3.15f1",
  "platform": "win32",
  "allVersions": ["2021.3.15f1", "2020.3.30f1"]
}

If multiple versions are found:

  1. Present all available versions to the user
  2. Ask user to confirm which version to use
  3. Or use the latest version by default

If no Unity Editor is found:

  • Report error with searched paths
  • Ask user to provide Unity Editor path manually
  • Store the path for future use

Read the full file on GitHub · 425 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 425 lines · 73 tokens per session scan A a3ec49a874c0

Subscribe to this mod's changes

unity-test-runner is a skill published in the GitHub repository zsutxz/ClaudeLearning (5 stars, last pushed 1mo ago), licensed MIT. It adds 73 tokens to every session and 3,164 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to unity-test-runner, differing in 0 lines, and is treated as a copy.

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