bgrenat

60 mods across 1 repository, 8 stars between them.

gamedev-rpg

31

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for rpg workflows in game development projects.

8 1mo ago A 23 tokens LGPL-3.0

godot-2d-animation

38

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animationfinished…

8 1mo ago A 109 tokens LGPL-3.0

godot-2d-physics

39

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collisionlayer…

8 1mo ago A 138 tokens LGPL-3.0

godot-3d-lighting

40

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D…

8 1mo ago A 137 tokens LGPL-3.0

godot-3d-materials

41

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D…

8 1mo ago A 122 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental effects. Trigger keywords: GridMap, MeshLibrary, setcellitem…

8 1mo ago A 138 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility…

8 1mo ago A 91 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to…

8 1mo ago A 129 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D…

8 1mo ago A 119 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds.…

8 1mo ago A 101 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mousecontrols…

8 1mo ago A 85 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or…

8 1mo ago A 111 tokens LGPL-3.0