godot-adapt-desktop-to-mobile

godot-adapt-desktop-to-mobile is a skill for Claude Code, Codex from bgrenat/godot-game-dev-studio. It costs 101 tokens per session (4,057 once invoked), scanned A, original, LGPL-3.0.

A guide to adapting a desktop game for phones and tablets with touch controls, smaller-screen layouts, mobile performance, and battery use in mind.

In plain words
What is it for?
Use it for virtual joysticks, gestures, mobile-friendly interfaces, mobile graphics settings, and phone or tablet ports.
Why use it?
It helps replace mouse and keyboard input and reduce the strain a desktop game may place on mobile hardware.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it for virtual joysticks, gestures, mobile-friendly interfaces, mobile graphics settings, and phone or tablet ports.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bgrenat/godot-game-dev-studio/godot-adapt-desktop-to-mobile
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bgrenat/godot-game-dev-studio --skill godot-adapt-desktop-to-mobile
Clone the repo
git clone --depth 1 https://github.com/bgrenat/godot-game-dev-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-adapt-desktop-to-mobile

README.md
[![agentmods](https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-adapt-desktop-to-mobile/github.svg)](https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-adapt-desktop-to-mobile)
Your own site
<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-adapt-desktop-to-mobile"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-adapt-desktop-to-mobile/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-adapt-desktop-to-mobile

Your own site · 80×15
<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-adapt-desktop-to-mobile"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-adapt-desktop-to-mobile.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 101 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,057 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00101 $0.04057
Opus 5.5 $0.00040 $0.01623
Sonnet 5.5 $0.00020 $0.00811
Haiku 4.5 $0.00010 $0.00406

Measured 2mo ago against content hash 2ef1307071f2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-adapt-desktop-to-mobile scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot-adapt-desktop-to-mobile/SKILL.md · 516 lines

The source is not reproduced here

Licensed LGPL-3.0

The repository is licensed LGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 516 lines · 101 tokens per session scan A 2ef1307071f2

Subscribe to this mod's changes

godot-adapt-desktop-to-mobile is a skill published in the GitHub repository bgrenat/godot-game-dev-studio (28 stars, last pushed 5d ago), licensed LGPL-3.0. It adds 101 tokens to every session and 4,057 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

godot-adapt-desktop-to-mobile compared with skills from other repositories

godot-adapt-desktop-to-mobile next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
godot-adapt-desktop-to-mobilebgrenat/godot-game-dev-studioSkill285d agoLGPL-3.0A101Claude Code, Codex
mobile-developmentjame581/GodotPrompterSkill964todayMITA33Claude Code
rbsmithygogolumo/rbsmithy-roblox-claude-skillSkill169d agononeA180Claude Code, Codex
mobile-shader-optimizationadevra/unity-shader-agent-skillsSkill177mo agoMITA31Claude Code, Codex
shader-graph-best-practicesadevra/unity-shader-agent-skillsSkill177mo agoMITA28Claude Code, Codex
multiplayer-networkingHermeticOrmus/LibreGameDev-Claude-CodeSkill51mo agoMITA72Claude Code
unity-developmentHermeticOrmus/LibreGameDev-Claude-CodeSkill51mo agoMITA63Claude Code