godot-ability-system

godot-ability-system is a skill for Claude Code, Codex from bgrenat/godot-game-dev-studio. It costs 91 tokens per session (4,696 once invoked), scanned A, original, LGPL-3.0.

Guidance for game ability systems, such as skills that have cooldowns, combine into combos, or unlock through a skill tree.

In plain words
What is it for?
Use it for unlockable abilities, cooldowns, combos, chained actions, prerequisites, upgrade paths, and resource costs.
Why use it?
It helps manage the rules and resources behind abilities as characters gain new options and upgrades.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it for unlockable abilities, cooldowns, combos, chained actions, prerequisites, upgrade paths, and resource costs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bgrenat/godot-game-dev-studio/godot-ability-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bgrenat/godot-game-dev-studio --skill godot-ability-system
Clone the repo
git clone --depth 1 https://github.com/bgrenat/godot-game-dev-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-ability-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-ability-system/github.svg)](https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-ability-system)
Your own site
<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-ability-system"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-ability-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-ability-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-ability-system"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-ability-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,696 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00091 $0.04696
Opus 5 $0.00046 $0.02348
Sonnet 5 $0.00018 $0.00939
Haiku 4.5 $0.00009 $0.00470

Measured 9d ago against content hash 8f193e92679e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

godot-ability-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot-ability-system/SKILL.md · 620 lines

The source is not reproduced here

Licensed LGPL-3.0

The repository is licensed LGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 620 lines · 91 tokens per session scan A 8f193e92679e

Subscribe to this mod's changes

godot-ability-system is a skill published in the GitHub repository bgrenat/godot-game-dev-studio (11 stars, last pushed 1mo ago), licensed LGPL-3.0. It adds 91 tokens to every session and 4,696 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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