flopperam

7 mods across 1 repository, 1.1k stars between them.

error-recovery

02

flopperam/unreal-engine-mcp

Cursor rule Cursor

Error recovery patterns for Flopperam Unreal Engine MCP tools. Applies when a tool call returns an error, unexpected result, or partial failure.

not rated 1.1k +3 4mo ago A 0 tokens

flopperam/unreal-engine-mcp

Cursor rule Cursor

Unreal Engine MCP tool conventions -- asset path formats, batching rules, read-before-write guards, and verification patterns. Applies when using any Flopperam Unreal Engine MCP tool.

not rated 1.1k +3 4mo ago A 275 tokens

blueprint-authoring

04

flopperam/unreal-engine-mcp

Skill Claude CodeCodex

Blueprint authoring workflow for the Flopperam Unreal Engine MCP. Covers the full create, author, commit, verify cycle using the narrow bp tool surface. Use when creating or editing Blueprints, adding variables/components/events/functions, wiring graphs, or debugging compile errors.

not rated 1.1k +3 4mo ago A 62 tokens

material-vfx

05

flopperam/unreal-engine-mcp

Skill Claude CodeCodex

Material authoring and VFX workflow for the Flopperam Unreal Engine MCP. Covers material creation, expression graphs, Niagara particle systems, Chaos destruction, and curve assets. Use when creating materials, material instances, Niagara systems, destruction effects, or procedural audio.

not rated 1.1k +3 4mo ago A 59 tokens

scene-building

06

flopperam/unreal-engine-mcp

Skill Claude CodeCodex

Scene and world building workflow for the Flopperam Unreal Engine MCP. Covers actor management, landscape sculpting, foliage scattering, AI setup, cinematics, and level verification. Use when placing actors, building environments, working with landscapes/foliage, setting up AI characters, or creating Level Sequences.

not rated 1.1k +3 4mo ago A 68 tokens

unreal-mcp-overview

07

flopperam/unreal-engine-mcp

Skill Claude CodeCodex

Overview of the Flopperam Unreal Engine MCP server -- tool categories, workflows, and cross-tool relationships. Use when first connecting to a running Unreal Editor, when unsure which tool handles a task, or when the user asks about available capabilities.

not rated 1.1k +3 4mo ago A 58 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: