Cursor rule Cursor
Guide for creating colored shapes and physics objects in Unreal Engine using MCP tools.
Cursor rule Cursor
Guide for creating colored shapes and physics objects in Unreal Engine using MCP tools.
Cursor rule
Error recovery patterns for Flopperam Unreal Engine MCP tools. Applies when a tool call returns an error, unexpected result, or partial failure.
Cursor rule
Unreal Engine MCP tool conventions -- asset path formats, batching rules, read-before-write guards, and verification patterns. Applies when using any Flopperam Unreal Engine MCP tool.
Skill Claude CodeCodex
Blueprint authoring workflow for the Flopperam Unreal Engine MCP. Covers the full create, author, commit, verify cycle using the narrow bp tool surface. Use when creating or editing Blueprints, adding variables/components/events/functions, wiring graphs, or debugging compile errors.
Skill Claude CodeCodex
Material authoring and VFX workflow for the Flopperam Unreal Engine MCP. Covers material creation, expression graphs, Niagara particle systems, Chaos destruction, and curve assets. Use when creating materials, material instances, Niagara systems, destruction effects, or procedural audio.
Skill Claude CodeCodex
Scene and world building workflow for the Flopperam Unreal Engine MCP. Covers actor management, landscape sculpting, foliage scattering, AI setup, cinematics, and level verification. Use when placing actors, building environments, working with landscapes/foliage, setting up AI characters, or creating Level Sequences.
Skill Claude CodeCodex
Overview of the Flopperam Unreal Engine MCP server -- tool categories, workflows, and cross-tool relationships. Use when first connecting to a running Unreal Editor, when unsure which tool handles a task, or when the user asks about available capabilities.