material-vfx

material-vfx is a skill for Claude Code, Codex from flopperam/unreal-engine-mcp. It costs 59 tokens per session (849 once invoked), scanned A, original, no licence file.

A workflow for making Unreal Engine materials and visual effects through Flopperam tools. It includes material graphs, particle systems, destruction effects, and procedural audio, which is sound generated by rules or code.

In plain words
What is it for?
Creating materials, material variations, Niagara particle systems, destruction effects, and generated sound.
Why use it?
It organizes the work needed to create and check complex visual and audio effects.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Creating materials, material variations, Niagara particle systems, destruction effects, and generated sound.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/flopperam/unreal-engine-mcp/material-vfx
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add flopperam/unreal-engine-mcp --skill material-vfx
Clone the repo
git clone --depth 1 https://github.com/flopperam/unreal-engine-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for material-vfx

README.md
[![agentmods](https://agentmods.dev/badge/skills/flopperam/unreal-engine-mcp/material-vfx.svg)](https://agentmods.dev/skills/flopperam/unreal-engine-mcp/material-vfx)
Your own site
<a href="https://agentmods.dev/skills/flopperam/unreal-engine-mcp/material-vfx"><img src="https://agentmods.dev/badge/skills/flopperam/unreal-engine-mcp/material-vfx.svg" alt="Measured on agentmods" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 849 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.00849
Opus 5 $0.00030 $0.00425
Sonnet 5 $0.00012 $0.00170
Haiku 4.5 $0.00006 $0.00085

Measured 8d ago against content hash 2e7e8eeb70bc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

material-vfx scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/material-vfx/SKILL.md · 100 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 100 lines · 59 tokens per session scan A 2e7e8eeb70bc

Subscribe to this mod's changes

material-vfx is a skill published in the GitHub repository flopperam/unreal-engine-mcp (1,081 stars, last pushed 2mo ago), with no licence file. It adds 59 tokens to every session and 849 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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