scene-building

scene-building is a skill for Claude Code, Codex from flopperam/unreal-engine-mcp. It costs 68 tokens per session (1,300 once invoked), scanned A, original, no licence file.

A workflow for building Unreal Engine scenes and game worlds through the Flopperam Unreal Engine MCP server.

In plain words
What is it for?
Placing actors, shaping landscapes, scattering foliage, setting up AI characters, creating cinematics, and working with Level Sequences.
Why use it?
It organizes common world-building tasks and includes ways to check whether a level is set up correctly.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Placing actors, shaping landscapes, scattering foliage, setting up AI characters, creating cinematics, and working with Level Sequences.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/flopperam/unreal-engine-mcp/scene-building
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add flopperam/unreal-engine-mcp --skill scene-building
Clone the repo
git clone --depth 1 https://github.com/flopperam/unreal-engine-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scene-building

README.md
[![agentmods](https://agentmods.dev/badge/skills/flopperam/unreal-engine-mcp/scene-building/github.svg)](https://agentmods.dev/skills/flopperam/unreal-engine-mcp/scene-building)
Your own site
<a href="https://agentmods.dev/skills/flopperam/unreal-engine-mcp/scene-building"><img src="https://agentmods.dev/badge/skills/flopperam/unreal-engine-mcp/scene-building/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for scene-building

Your own site · 80×15
<a href="https://agentmods.dev/skills/flopperam/unreal-engine-mcp/scene-building"><img src="https://agentmods.dev/badge/skills/flopperam/unreal-engine-mcp/scene-building.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,300 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.01300
Opus 5 $0.00034 $0.00650
Sonnet 5 $0.00014 $0.00260
Haiku 4.5 $0.00007 $0.00130

Measured 9d ago against content hash 3d93d45de045, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

scene-building scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/scene-building/SKILL.md · 129 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 129 lines · 68 tokens per session scan A 3d93d45de045

Subscribe to this mod's changes

scene-building is a skill published in the GitHub repository flopperam/unreal-engine-mcp (1,081 stars, last pushed 2mo ago), with no licence file. It adds 68 tokens to every session and 1,300 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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