IdoCohen560

209 mods across 1 repository, 22 stars between them.

uw-state-machine

195

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Interface-based state machine patterns for Unity game states, character controllers, and UI flows. Use when implementing game flow (menu -> gameplay -> game over), character states (idle -> run -> jump -> fall), AI behavior states, or UI screen transitions. Triggers on "state machine", "game states", "character…

not rated 22 3mo ago A 129 tokens copy · 100% MIT

uw-ui-toolkit-binder

196

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make…

not rated 22 3mo ago A 177 tokens copy · 100% MIT

uw-unity-debugging

197

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Systematic 4-phase debugging framework for Unity projects with GameDebug wrapper generation. Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes. Triggers on requests like "this doesn't work", "there's a bug", "it crashes when", "fix this error", "why is this happening", "null…

not rated 22 3mo ago A 116 tokens copy · 100% MIT

uw-unity-editor-tools

198

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generate custom editor tooling including Custom Inspectors, PropertyDrawers, EditorWindows, Gizmos, and Handles. Use when building designer-facing tools, spatial visualization, batch operations, or custom component UIs. Triggers on requests like "create a custom inspector", "add gizmos", "build an editor window"…

not rated 22 3mo ago A 117 tokens copy · 100% MIT

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Create a complete feature module with folder structure, Assembly Definition (.asmdef), test assembly, and namespace. Use when adding a new feature, system, or module to a Unity project. Triggers on requests like "create a new feature", "scaffold a module", "add a combat system", "I need a health system", "set up…

not rated 22 3mo ago A 140 tokens copy · 100% MIT

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Full project initialization wizard from ProjectConfig, including folders, packages, Git, and MCP setup. Use when setting up a new Unity project from scratch, creating the folder structure, or bootstrapping infrastructure. Triggers on requests like "set up a new project", "create folder structure", "initialize the…

not rated 22 3mo ago A 87 tokens copy · 100% MIT

uw-unity-test-runner

201

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Generates EditMode and PlayMode tests using NUnit, mapped from GDD Gherkin scenarios. Use when writing tests, validating features, ensuring code quality, or verifying behavior after changes. Triggers on requests like "write tests for this", "test the health system", "add unit tests", "verify this works", "add PlayMode…

not rated 22 3mo ago A 136 tokens copy · 100% MIT

ux-design

202

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

not rated 22 3mo ago A 61 tokens copy · 94% MIT

ux-review

203

IdoCohen560/claude-unity-game-studio

Skill Claude Code

Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.

not rated 22 3mo ago A 51 tokens copy · 94% MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: