comparator
193IdoCohen560/claude-unity-game-studio
Agent Claude Code
Compare two outputs WITHOUT knowing which skill produced them.
IdoCohen560/claude-unity-game-studio
Agent Claude Code
Compare two outputs WITHOUT knowing which skill produced them.
IdoCohen560/claude-unity-game-studio
Agent Claude Code
Evaluate expectations against an execution transcript and outputs.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Interface-based state machine patterns for Unity game states, character controllers, and UI flows. Use when implementing game flow (menu -> gameplay -> game over), character states (idle -> run -> jump -> fall), AI behavior states, or UI screen transitions. Triggers on "state machine", "game states", "character…
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make…
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Systematic 4-phase debugging framework for Unity projects with GameDebug wrapper generation. Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes. Triggers on requests like "this doesn't work", "there's a bug", "it crashes when", "fix this error", "why is this happening", "null…
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Generate custom editor tooling including Custom Inspectors, PropertyDrawers, EditorWindows, Gizmos, and Handles. Use when building designer-facing tools, spatial visualization, batch operations, or custom component UIs. Triggers on requests like "create a custom inspector", "add gizmos", "build an editor window"…
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Create a complete feature module with folder structure, Assembly Definition (.asmdef), test assembly, and namespace. Use when adding a new feature, system, or module to a Unity project. Triggers on requests like "create a new feature", "scaffold a module", "add a combat system", "I need a health system", "set up…
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Full project initialization wizard from ProjectConfig, including folders, packages, Git, and MCP setup. Use when setting up a new Unity project from scratch, creating the folder structure, or bootstrapping infrastructure. Triggers on requests like "set up a new project", "create folder structure", "initialize the…
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Generates EditMode and PlayMode tests using NUnit, mapped from GDD Gherkin scenarios. Use when writing tests, validating features, ensuring code quality, or verifying behavior after changes. Triggers on requests like "write tests for this", "test the health system", "add unit tests", "verify this works", "add PlayMode…
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.
IdoCohen560/claude-unity-game-studio
Command Claude Code
Transform a rough game idea into structured design document sections.
IdoCohen560/claude-unity-game-studio
Command Claude Code
Generate isolated code following a test-driven development approach.
IdoCohen560/claude-unity-game-studio
Command Claude Code
Apply the 4-phase debugging framework to identify and fix bugs.
IdoCohen560/claude-unity-game-studio
Command Claude Code
Build a feature complete: interrogation -> TDD implementation -> game feel -> documentation — all in one pass.
IdoCohen560/claude-unity-game-studio
Command Claude Code
Break a feature or sprint into actionable tasks with clear acceptance criteria.
IdoCohen560/claude-unity-game-studio
Command Claude Code
Apply "juice" to a working feature using the Game Feel Document's Feedback Matrix.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: