Skill Claude CodeCodex
Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags.
Skill Claude CodeCodex
Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags.
Skill Claude CodeCodex
Start / stop / pause the Unity Editor 'playmode'. Use 'editor-application-get-state' to inspect the current state first. Throws if the project currently has compilation errors.
Skill Claude CodeCodex
Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.
Skill Claude CodeCodex
Set the current Selection in the Unity Editor to the provided objects. All ObjectRefs must resolve to existing Unity objects; otherwise the call throws. Use 'editor-selection-get' to inspect the current selection first.
Skill Claude CodeCodex
Add one or more Components to a GameObject in the opened Prefab or active Scene. Component types are looked up by full name (with namespace) or by class-name fallback. Use 'gameobject-find' to locate the host GameObject and 'gameobject-component-list-all' to discover valid component type names.
Skill Claude CodeCodex
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
Skill Claude CodeCodex
Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via paths or viewQuery. Use 'gameobject-find' to list components first.
Skill Claude CodeCodex
List the fully-qualified C# type names of every concrete UnityEngine.Component subclass available in the project. Paginated (default 5/page, max 500). Use this to find a valid componentName for 'gameobject-component-add'.
Skill Claude CodeCodex
Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available…
Skill Claude CodeCodex
Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. Pass primitiveType to spawn a Unity primitive (Cube, Sphere, etc.) instead of an empty GameObject.
Skill Claude CodeCodex
Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene. Returns the destroyed GameObject's name, path, and instance ID for confirmation. Use 'gameobject-find' to locate the target first.
Skill Claude CodeCodex
Duplicate a batch of GameObjects in the currently opened Prefab or active Scene. Marks each affected scene as dirty after duplication. Use 'gameobject-find' to locate the source GameObjects first.
Skill Claude CodeCodex
Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene. Optionally include editable data, components preview, bounds, and limited hierarchy. Supports token-saving path-scoped reads via paths or viewQuery.
Skill Claude CodeCodex
Modify GameObject fields and properties in opened Prefab or in a Scene. You can modify multiple GameObjects at once. Just provide the same number of GameObject references and SerializedMember objects. Three modification surfaces are available per GameObject (gameObjectDiffs, pathPatchesPerGameObject…
Skill Claude CodeCodex
Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. Per-item failures are reported in the returned status string instead of aborting the batch. Use 'gameobject-find' to locate the GameObjects first.
Skill Claude CodeCodex
Get serialized data for a Unity UnityEngine.Object — all serializable fields and properties. Supports token-saving path-scoped reads via paths or viewQuery. Pair with 'object-modify' when you need to write back.
Skill Claude CodeCodex
Modify a Unity UnityEngine.Object's serializable fields/properties. Three modification surfaces are available (objectDiff, pathPatches, jsonPatch) — see the skill body. Use 'object-get-data' first to inspect the object structure.
Skill Claude CodeCodex
Install a Unity package from the registry, a Git URL, or a local path. Modifies manifest.json and triggers package resolution; may also trigger a domain reload — the final result is delivered after the reload via the request's requestId. Use 'package-search' / 'package-list' for discovery first.
Skill Claude CodeCodex
List all UPM packages installed in the Unity project — name, version, source, description. Optionally filter by source (registry, embedded, local, git, built-in, local tarball), by name/display/description substring, and by direct-dependency-only.
Skill Claude CodeCodex
Uninstall a UPM package from the Unity project. Modifies manifest.json and may trigger a domain reload — the final result is delivered after the reload via the request's requestId. Built-in packages and packages that are dependencies of others cannot be removed. Use 'package-list' to list installed packages first.
Skill Claude CodeCodex
Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string. Returns available versions and installation status. Online mode fetches exact matches from the live registry then supplements with cached substring matches.
Skill Claude CodeCodex
Lightweight readiness probe. Returns the input message echoed back, or 'pong' when omitted. Useful for CLI health checks and SignalR connectivity smoke tests.
Skill Claude CodeCodex
Capture the current frame's timing info (delta time, FPS, frame counts, runtime). Snapshot only — historical frames live in Unity's Profiler window.
Skill Claude CodeCodex
Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames). Cannot be undone.