kamwoh

44 mods across 1 repository, 21 stars between them.

yume-map-author

25

kamwoh/yume

Skill Claude CodeCodex

Fit-fit LEVEL/MAP authoring from a semantic top-down map image. Third sibling of yume-hud-author / yume-screen-author. Reads the per-game context from tools/visuallayout/wireframetomap.py preprocess (entity catalog with tags + assetresolution anchor/zone hints + scatterpresets + world bounds + pixel→world coord…

21 2mo ago A 168 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Genre-specific GDD writer for merchant / shopkeeping / item-shop games. Extends yume-game-designer's generic MDA framework with merchant-required sections — adventurer-class table (≥3 classes × ≥3 gear types each), daily cycle phase table (morning/adventure/shop/sleep durations + transitions), haggle mechanic spec…

21 2mo ago A 138 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Genre-specific reviewer for merchant / shopkeeping / item-shop GDDs. Strictest layer — runs AFTER yume-game-reviewer's generic 15-axis accept, applies 8 merchant-specific axes that catch genre concerns the generic reviewer can't see (customer-archetype variety, class-gear coverage, daily-cycle pacing balance, haggle…

21 2mo ago A 107 tokens original MIT

yume-playtest

28

kamwoh/yume

Skill Claude CodeCodex

You are the playtest harness for Yume — the gate that turns "tests passed" into "actually plays end-to-end." Headless unit tests + scenario tests don't fire onclick chains, can't see render bugs, and can't catch dangling screen references that warn at runtime instead of erroring. You catch those.

21 2mo ago A 0 tokens original MIT

yume-qa-tester

29

kamwoh/yume

Skill Claude CodeCodex

Loads generated Yume JSON into the engine headless, runs N ticks, reports cascade outcomes vs GDD intent. Identifies bugs, dead entities, missing rules, runaway feedback loops. Final gate before declaring a game complete.

21 2mo ago A 52 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Genre-specific designer for arcade racing games — kart racers (mascot-style kart racer), high-speed (futuristic anti-grav racer), top-down (top-down arcade / top-down combat racer), time-attack (precision time-attack racer), checkpoint runners (arcade crash-racer). Owns the tuning discipline that makes a car FEEL like…

21 2mo ago A 154 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Designer for savepolicy.json — declares what persists across sessions, autosave triggers, slot count, schema versioning. Per ADR 0010, the engine has one save/load implementation; per-game variation lives in this JSON. The skill answers: which worldstate keys persist, which entity tags survive (persistent NPCs vs…

21 2mo ago A 114 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Stage 2 of the text-to-world pipeline (2026-05-25). Reads a scene brief + reference photoreal aerial and produces a fully-dynamic per-scene class catalog plus the stage-3/4/5 prompts. Class count is dynamic 6-32; classes named freely per genre (medieval town vs sci-fi colony vs dungeon vs alien world all get entirely…

21 2mo ago A 183 tokens original MIT

yume-screen-author

33

kamwoh/yume

Skill Claude CodeCodex

Fit-fit SCREEN authoring from a wireframe image — for modal/full-cover UIs declared in screens.json (inventory, pause, settings, title menu, ending screens, ...). Sibling of yume-hud-author. Reads the per-game context from tools/visuallayout/wireframetoscreen.py preprocess (broader 13-element catalog including…

21 2mo ago A 170 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Designer for screens.json — the JSON-declared Godot Control hierarchy that defines a game's title menu, pause overlay, settings menu, save-slot picker, game-over screen, and any other shell-tier UI. Per ADR 0011 (refactored under ADR 0021), screens are JSON descriptions of Godot Control nodes (Button, Label…

21 2mo ago A 150 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Genre-specific GDD writer for shooter / FPS / arena-shooter games. Extends yume-game-designer's generic MDA framework with FPS-specific required sections — movement profile (numbers, drag, diagonal), weapon arsenal table (≥2 weapons with full ballistic specs), enemy roster with weapon-matchup, ammo economy…

21 2mo ago A 133 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Genre-specific reviewer for shooter / FPS / arena-shooter GDDs. Strictest layer — runs AFTER yume-game-reviewer's generic 15-axis accept, applies 10 FPS-specific axes that catch genre concerns the generic reviewer can't see (movement feel, ballistic distinctness, ammo economy, projectile-obstacle policy, weapon-enemy…

21 2mo ago A 142 tokens original MIT

yume-story-planner

37

kamwoh/yume

Skill Claude CodeCodex

Narrative arc + event scheduling + character progression designer for Yume games. Translates the GDD's narrative intent into a story-design.md with named beats, trigger conditions, character arc curves, branching/non-branching structure, and Yume primitive mapping (signals + worldstate flags + level transitions).…

21 2mo ago A 147 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Rules designer for Yume games. Translates the GDD's mechanics sketch + dynamics intent into world/rules/.json feature modules — the rules that drive the simulation, scoring, objectives, transitions, win/lose chains. Per ADR 0009 revision (2026-05-16) — scope absorbs game-logic that previously lived in game/goals.json.…

21 2mo ago A 118 tokens original MIT

yume-tech-director

39

kamwoh/yume

Skill Claude CodeCodex

Guards Yume's primitive invariants. Reviews proposed engine changes (must come with ADR), verifies path-scoped rule compliance, gates merges. Cross-cutting reviewer that other Yume agents defer to before structural changes.

21 2mo ago A 50 tokens original MIT

yume-topdown-prompt

40

kamwoh/yume

Skill Claude CodeCodex

Generate a structured text-to-image prompt for orthographic top-down map renders (town / city / region / dungeon / level overview). Used right before calling openaiimages / imagen / nanobanana with a "show me the whole map from above" intent. Produces a multi-section prompt (scene → perimeter → style refs → camera…

21 2mo ago B 150 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Designer for tutorial.json — the rule-chain that walks players through onboarding. Per ADR 0012, tutorial steps are JUST RULES with showoverlay/dismissoverlay effects + signal sequencing. Skill owns: step sequence, advance conditions (action / signal / timer), highlight design (which entity to glow), pacing (don't…

21 2mo ago A 122 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Visual / art-direction critic for built Yume games. Runs the game (or reads existing captures), examines frames for aesthetic quality across 7 axes (readability, contrast, color harmony, layout balance, visual hierarchy, HUD integration, theme coherence), and produces a visual-review.md with prioritized JSON edits to…

21 2mo ago A 137 tokens original MIT

yume-visual-tester

43

kamwoh/yume

Skill Claude CodeCodex

Auto-generates a visualtestplan.json for a given game + level. Reads the GDD's aesthetic targets, the level's entities.json, the session's git diff, the assertion library, and the priors library — emits a concrete list of 10-15 visual tests that the ADR 0056 runner can execute. Distinct from yume-visual-designer…

21 2mo ago A 119 tokens original MIT

yume CLAUDE.md

44

kamwoh/yume

Instructions file

Instructions for kamwoh/yume, covering yume (夢) — json-driven game framework on godot, quick start, framework structure, how the engine works and tick rate is the engine's heartbeat (2026-05-16).

21 2mo ago A 5,517 tokens original MIT