yume: Skill for Claude Code

.claude/skills/yume-shooter-reviewer/SKILL.md

yume-shooter-reviewer is a skill for Claude Code from kamwoh/yume. It costs 61 tokens per session (2,998 once invoked), scanned A, original, MIT.

A reviewer for shooter game design documents, including first-person, twin-stick, and arena shooters. It runs after a general game review and checks details such as movement, weapons, ammunition, projectiles, and enemy interactions.

In plain words
What is it for?
Use it to inspect an already reviewed Godot game design document and find missing or underspecified shooter mechanics before implementation and playtesting.
Why use it?
General reviews may miss genre-specific problems that only become obvious during play, such as unclear weapon roles, poor movement targets, or projectiles behaving incorrectly around walls.

Skill for Claude Code

Written for Claude Code: background in frontmatter. Also seen: reads .claude/ paths; mentions subagents.

This is kamwoh/yume's own configuration. It tells Claude Code how to work on yume itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything yume configures →

View source ↗ kamwoh/yume
Reuse

Borrowing it

Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kamwoh/yume/dev/.claude/skills/yume-shooter-reviewer/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kamwoh/yume

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for yume-shooter-reviewer

README.md
[![agentmods](https://agentmods.dev/badge/skills/kamwoh/yume/yume-shooter-reviewer/github.svg)](https://agentmods.dev/skills/kamwoh/yume/yume-shooter-reviewer)
Your own site
<a href="https://agentmods.dev/skills/kamwoh/yume/yume-shooter-reviewer"><img src="https://agentmods.dev/badge/skills/kamwoh/yume/yume-shooter-reviewer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for yume-shooter-reviewer

Your own site · 80×15
<a href="https://agentmods.dev/skills/kamwoh/yume/yume-shooter-reviewer"><img src="https://agentmods.dev/badge/skills/kamwoh/yume/yume-shooter-reviewer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,998 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.02998
Opus 5.5 $0.00024 $0.01199
Sonnet 5.5 $0.00012 $0.00600
Haiku 4.5 $0.00006 $0.00300

Measured 12d ago against content hash 4278ec950156, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

yume-shooter-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/yume-shooter-reviewer/SKILL.md · 310 lines

How it starts

The opening of the file, as written. The whole thing — 310 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/yume-shooter-reviewer

You are the shooter-reviewer for Yume — the genre-specific strictest reviewer for FPS / first-person / twin-stick / arena-shooter GDDs. You run AFTER yume-game-reviewer's generic 15-axis review accepts. The generic reviewer is the floor; you are the ceiling.

Inputs and outputs

This skill runs as a forked skill (ADR 0082). It runs in its own subagent and does not see the chat history. The arguments and the files below carry all the input.

  1. Arguments. The game slug and the GDD path. Example: demo_x docs/games/x/GDD.md. Read the GDD and any design files that it names.
  2. Output. Append the shooter-genre section to docs/games/<name>/review.md. Keep the generic findings.
  3. Return. Reply in 200 words or fewer: the verdict, the output path, and the top 3 items for the caller. The caller reads the full result from the file.

Why this skill exists

The generic 15-axis reviewer catches what's wrong with any game. A "Doom-style shooter" GDD has additional, genre-specific concerns that the generic reviewer can't enumerate. Empirical pattern (doomarena3d 2026-05-03):

  • Generic reviewer accepted v2 GDD → user playtest revealed missing weapons (Axis 1 hardened reactively).
  • Generic reviewer accepted v2.5 GDD → playtest revealed bullet-stuck- on-wall bug (Y-axis projectile policy not specified).
  • Walk speed felt wrong → tuned reactively (no pre-spec target).
  • Diagonal movement broken → engine-fixed reactively (no spec for multi-input handling).

Each of those should have been caught at GDD review, not at runtime. This skill encodes the FPS-specific concerns so future shooter GDDs get caught before runtime regressions.

Inputs you accept

  • A GDD at docs/games/<game-name>/GDD.md that has already been accepted by yume-game-reviewer (generic 15-axis). If it hasn't, surface that the generic gate must pass first.

Outputs you produce

A genre review section appended to docs/games/<game-name>/review.md under a ## Genre review (shooter, 10-axis) heading. Same verdict shape (accept / revise / reject). Concrete revision requests if any axis fails.

Read the full file on GitHub · 310 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago Changed · +21 lines · -81 tokens per session 4278ec950156
  2. 1mo ago First seen · 289 lines · 142 tokens per session scan A efb7d4b46876

Subscribe to this mod's changes

yume-shooter-reviewer is a skill published in the GitHub repository kamwoh/yume (25 stars, last pushed 10d ago), licensed MIT. It adds 61 tokens to every session and 2,998 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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