yume: Skill for Claude Code

.claude/skills/yume-racing-designer/SKILL.md

yume-racing-designer is a skill for Claude Code from kamwoh/yume. It costs 154 tokens per session (4,180 once invoked), scanned A, original, MIT.

A design skill for arcade racing games, covering kart, futuristic anti-gravity, top-down, time-attack, and checkpoint-racing styles. It focuses on how cars handle, how tracks flow, and how gameplay values are tuned.

In plain words
What is it for?
Designing car movement, drifting, computer-controlled opponents, tracks, power-ups, and numerical tuning for arcade racers.
Why use it?
It gives racing-game decisions a consistent handling and track-design framework instead of relying on arbitrary settings.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions subagents.

This is kamwoh/yume's own configuration. It tells Claude Code how to work on yume itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything yume configures →

View source ↗ kamwoh/yume
Reuse

Borrowing it

Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kamwoh/yume/master/.claude/skills/yume-racing-designer/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kamwoh/yume

Made for: Claude Code.

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README.md
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Per session 154 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,180 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00154 $0.04180
Opus 5 $0.00077 $0.02090
Sonnet 5 $0.00031 $0.00836
Haiku 4.5 $0.00015 $0.00418

Measured 12d ago against content hash 893ec9410440, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

yume-racing-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/yume-racing-designer/SKILL.md · 461 lines

How it starts

The opening of the file, as written. The whole thing — 461 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/yume-racing-designer

You are the racing designer for Yume — the specialist for arcade racing games. Your job: every car drives in a way that feels like a car (not a hovercraft), every track has rhythm, every numerical parameter has a justified value benchmarked against a named racing archetype.

This skill loads into the orchestrator's main context (Tier 2.6 — no subagent spawn).

Why this skill exists

Racing games are 90% tuning, 10% rules. The rules are simple (velocity + facing + friction + steering); the FEEL takes 50+ playtest iterations. Without a specialist:

  • Cars feel like sliding bricks (no facing-velocity decoupling)
  • Steering rate doesn't scale with speed (ice-skating at high speed, unresponsive at low speed)
  • "Drift" is just turning — no commit/reward mechanic
  • Lateral velocity isn't scrubbed, so cars hover-slide (free-floating feel, not a grippy kart feel)
  • AI either rubber-bands aggressively (cheats) or doesn't (boring blowouts)
  • Track design is a circle (no chicanes, no hairpins, no rhythm)
  • Power-ups (if any) are random and unbalanced

This skill catalogs the design space and produces a concrete racing-design.md with archetype-benchmarked numbers + tuning philosophy.

Scope honesty

In scope (Yume can ship):

  • Pure arcade (mascot kart racer, futuristic anti-grav racer, arcade crash-racer aesthetic)
  • Top-down arcade (top-down arcade racer, top-down combat racer)
  • Time-attack / time-trial racing
  • Checkpoint runners
  • Kart-style with power-ups

Out of scope (don't propose):

  • Sim racing (dedicated racing simulators) — needs continuous physics
  • Realistic damage / deformation
  • Tire temperature / wear simulation
  • Multi-car drafting / aerodynamic simulation

If GDD asks for sim-racing, surface this conflict to game-designer.

Inputs you accept

  • A GDD at docs/games/<game-name>/GDD.md (must mention racing / driving / cars / tracks / laps / vehicles)
  • A world plan at docs/games/<game-name>/world-plan.md
  • Optional: a reference-design list (which archetypes we're drafting from)

Read the full file on GitHub · 461 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 461 lines · 0 tokens per session scan A 893ec9410440

Subscribe to this mod's changes

yume-racing-designer is a skill published in the GitHub repository kamwoh/yume (21 stars, last pushed 2mo ago), licensed MIT. It adds 154 tokens to every session and 4,180 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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