kamwoh/yume

A programmable, explicit world model on Godot — worlds are pure JSON run by a fixed primitives + interpreter engine. Built by Claude, for Claude.

21Stars on the repository
44Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

md-to-html

01

kamwoh/yume

Skill Claude CodeCodex

Convert a markdown design doc (GDD, milestone, ADR, etc.) into a self-contained HTML page. Splits into multiple pages with prev/next nav + index when the doc is long. Use whenever the user asks to "view as HTML", "convert to HTML", "render this doc", or wants a more readable / shareable format than raw markdown.

not rated 21 2mo ago A 74 tokens original MIT

yume-asset-designer

02

kamwoh/yume

Skill Claude CodeCodex

Visual + audio + UI-style designer for Yume games. Picks ONE consistent strategy per project (library lookup / AI-gen prompt / code-draw shape) for visuals; writes audio cue mappings and localized strings. Per ADR 0009 — owns audio/cues.json (semantic event → sound name) and ui/strings.json (localizable HUD text), in…

not rated 21 2mo ago A 116 tokens original MIT

yume-audio-designer

03

kamwoh/yume

Skill Claude CodeCodex

Designer for music + soundtrack architecture across a Yume game — distinct from yume-asset-designer (which writes audio/cues.json mapping signals to one-shot SFX). This skill owns: BGM selection per screen/level/state, dynamic intensity layers (calm/explore/combat/boss), bus design (composes ADR 0013's…

not rated 21 2mo ago A 118 tokens original MIT

yume-code-reviewer

04

kamwoh/yume

Skill Claude CodeCodex

Second-pair-of-eyes for Yume engine + content changes. Socratic, principle-aligned, smell-based. Reviews diffs / files / sessions and produces a tight verdict (accept / accept-with-conditions / revise / reject). NOT the invariant gate — that's yume-tech-director. NOT a designer — those are the domain skills. This is…

not rated 21 2mo ago A 92 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Compositional / recipe-system designer for Yume games. Translates GDD intent for crafting / alchemy / breeding / key-combos / chemistry / spell-combinations into a concrete combining-design.md — recipe table, discovery model, yield rules, failure modes, Yume primitive mapping. Universal pattern (NOT magic-specific) …

not rated 21 2mo ago A 96 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Entities + initial state designer for Yume games. Translates GDD + world plan into entity definitions (entities/.json), initial placements (per-level entities.json), and world initial state (world/state.json). Picks tag names, state field names, default values, positions. Per ADR 0009 — narrowed scope: rules are NOT…

not rated 21 2mo ago A 116 tokens original MIT

yume-create-scene

07

kamwoh/yume

Skill Claude CodeCodex

One-command text-to-3D-world pipeline. From a prose scene pitch, produces a runnable Yume scene end-to-end — hero reference → hero-conditioned orthographic → semantic + heightmap → extract → map (composeworld) → presentation shell (composeshell) → optional Tripo assets. The catalog is the single LLM-authored input…

not rated 21 2mo ago A 123 tokens original MIT

yume-design

08

kamwoh/yume

Skill Claude CodeCodex

Run the Yume text-to-game pipeline. Orchestrates 7 specialist skills (yume-game-designer → game-planner → systems-designer → content-designer → asset-designer → qa-tester, plus tech-director on demand) with optional user-approval gates. Skills load into orchestrator context (no subagent spawn — Tier 2.6 architecture).…

not rated 21 2mo ago A 163 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Numeric balance + resource flow designer for Yume games. Reads GDD + world plan (+ optional combining-design.md) and produces economy-design.md with explicit sources/sinks per resource, conversion ratios, currency design, pricing curves, pacing math, and adversarial balance checks. Owns the question "do the numbers…

not rated 21 2mo ago A 115 tokens original MIT

yume-extract-author

10

kamwoh/yume

Skill Claude CodeCodex

Stage 5 of the text-to-world pipeline (2026-05-25). Reads a semantic map (PNG) + class catalog (JSON from stage 2) + optional heightmap (PNG from stage 4), and writes a per-scene Python extraction script that emits extracted.json — the sparse tile-map output containing per-class biome masks (terrainshader)…

not rated 21 2mo ago A 174 tokens original MIT

yume-flavor-writer

11

kamwoh/yume

Skill Claude CodeCodex

You are the flavor writer for Yume — the specialist for prose density. Mechanics give a game features; flavor gives it soul. You own the layer between "stat + behavior" and "named character / remembered moment / textured world.".

not rated 21 2mo ago A 0 tokens original MIT

yume-game-designer

12

kamwoh/yume

Skill Claude CodeCodex

First-line designer for Yume games. Takes a prose description of a game and produces a structured GDD using MDA decomposition (Mechanics → Dynamics → Aesthetics). Output feeds yume-systems-designer.

not rated 21 2mo ago A 50 tokens original MIT

yume-game-planner

13

kamwoh/yume

Skill Claude CodeCodex

Translates the abstract GDD (from yume-game-designer) into a concrete world bible — named NPCs with schedules, named items with purposes, named plants with growth properties, named events with triggers, town layout. Bridges design philosophy and content authoring.

not rated 21 2mo ago A 59 tokens original MIT

yume-game-reviewer

14

kamwoh/yume

Skill Claude CodeCodex

Adversarial reviewer for Yume GDDs. Reads docs/games/ /GDD.md and applies critical-but-fair scrutiny across 15 depth axes (mechanical/strategic/pacing/feedback/aesthetic/scope/adversarial + total content scope, signature moments, theme/identity, replay value, real-UX, spatial-design/level-layout). Outputs review.md…

not rated 21 2mo ago A 173 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Goal-condition + flow-progression designer for Yume games. Per ADR 0009 revision (2026-05-16), scope NARROWED — rule authoring (scoring + transitions + objectives + tutorial overlays) folded into yume-systems-designer (writes world/rules/.json). This skill now owns (a) declarative win:/lose: blocks in hud.json that…

not rated 21 2mo ago A 134 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

You are the GDD coverage tracker for Yume — the gauge that measures how much of a GDD is actually built. Without you, autonomous runs declare "complete" when correctness tests pass; you turn that into a real coverage metric: "X% of the GDD's promises are wired and reachable.".

not rated 21 2mo ago B 0 tokens original MIT

yume-hud-author

17

kamwoh/yume

Skill Claude CodeCodex

Fit-fit HUD authoring from a wireframe image. Reads the per-game context from tools/visuallayout/wireframetohud.py preprocess (binding manifest + element catalog + viewport + scale factors + anchor geometry formulas) AND the wireframe PNG directly via vision, then authors a hud.json where every panel's geometry is…

not rated 21 2mo ago A 126 tokens original MIT

yume-juice-designer

18

kamwoh/yume

Skill Claude CodeCodex

Designer for "game feel" — the polish layer of particles, screen shake, hit-pause, flash, camera kicks, and timing curves that make actions feel impactful. Distinct from yume-asset-designer (which picks visuals) and yume-visual-designer (which judges aesthetics) — this skill owns the kinetic micro-feedback per…

not rated 21 2mo ago A 108 tokens original MIT

yume-level-designer

19

kamwoh/yume

Skill Claude CodeCodex

Spatial layout designer for Yume games. Reads GDD + world plan, produces level-design.md with concrete coordinates for every placement plus a design rationale per element. Genre-aware patterns (TD paths with chokepoints, shooter arenas with cover, sim zones with density falloff). Output is the single source of truth…

not rated 21 2mo ago A 76 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

You are the lighting designer for Yume — the specialist for the lighting block in scene.json (per ADR 0025: declarative day/night).

not rated 21 2mo ago A 0 tokens original MIT

yume-map-author

21

kamwoh/yume

Skill Claude CodeCodex

Fit-fit LEVEL/MAP authoring from a semantic top-down map image. Third sibling of yume-hud-author / yume-screen-author. Reads the per-game context from tools/visuallayout/wireframetomap.py preprocess (entity catalog with tags + assetresolution anchor/zone hints + scatterpresets + world bounds + pixel→world coord…

not rated 21 2mo ago A 168 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Genre-specific GDD writer for merchant / shopkeeping / item-shop games. Extends yume-game-designer's generic MDA framework with merchant-required sections — adventurer-class table (≥3 classes × ≥3 gear types each), daily cycle phase table (morning/adventure/shop/sleep durations + transitions), haggle mechanic spec…

not rated 21 2mo ago A 138 tokens original MIT

kamwoh/yume

Skill Claude CodeCodex

Genre-specific reviewer for merchant / shopkeeping / item-shop GDDs. Strictest layer — runs AFTER yume-game-reviewer's generic 15-axis accept, applies 8 merchant-specific axes that catch genre concerns the generic reviewer can't see (customer-archetype variety, class-gear coverage, daily-cycle pacing balance, haggle…

not rated 21 2mo ago A 107 tokens original MIT

yume-playtest

24

kamwoh/yume

Skill Claude CodeCodex

You are the playtest harness for Yume — the gate that turns "tests passed" into "actually plays end-to-end." Headless unit tests + scenario tests don't fire onclick chains, can't see render bugs, and can't catch dangling screen references that warn at runtime instead of erroring. You catch those.

not rated 21 2mo ago A 0 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: