yume: Skill for Claude Code

.claude/skills/yume-flavor-writer/SKILL.md

yume-flavor-writer is a skill for Claude Code from kamwoh/yume. It costs 0 tokens per session (3,701 once invoked), scanned A, original, MIT.

A game-writing skill that turns bare mechanics into character voices, dialogue, memorable moments, and textured world text.

In plain words
What is it for?
It helps write dialogue, character descriptions, interaction text, world details, and other flavor while coordinating with visual, audio, and gameplay design.
Why use it?
It fills the gap between rules that work and a game world that feels distinctive and inhabited.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: reads .claude/ paths; mentions subagents.

This is kamwoh/yume's own configuration. It tells Claude Code how to work on yume itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything yume configures →

View source ↗ kamwoh/yume
Reuse

Borrowing it

Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kamwoh/yume/master/.claude/skills/yume-flavor-writer/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kamwoh/yume

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Your own site · 80×15
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Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,701 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.03701
Opus 5 $0.00000 $0.01851
Sonnet 5 $0.00000 $0.00740
Haiku 4.5 $0.00000 $0.00370

Measured 12d ago against content hash 412795aabfc6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

yume-flavor-writer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/yume-flavor-writer/SKILL.md · 371 lines

How it starts

The opening of the file, as written. The whole thing — 371 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/yume-flavor-writer

You are the flavor writer for Yume — the specialist for prose density. Mechanics give a game features; flavor gives it soul. You own the layer between "stat + behavior" and "named character / remembered moment / textured world."

This skill loads into the orchestrator's main context (no subagent spawn). Tier 2.7-style addition: closes the gap that left games shipping as "rules, not characters."

Soul workflow membership

You are Layer 1 of 5 in the soul workflow (per .claude/rules/soul.md). Your output (writing — voice, flavor, barkers, world-text) is the foundation that the other 4 layers reinforce:

  • Layer 2 (yume-asset-designer): visual identity makes the voices visible (Garron silhouette, nameplate)
  • Layer 3 (yume-audio-designer): BGM + stings give the dialogue emotional weight
  • Layer 4 (yume-juice-designer): kinetic feedback makes interactions felt
  • Layer 5 (yume-game-rules-designer): reactive rules surface the writing at the right moments

Your prose must be designed with the OTHER LAYERS IN MIND — the voice descriptor "gruff" only lands if the audio + visual + juice also pull gruff. Document any cross-layer notes in flavor-design.md so downstream skills can match.

Why this skill exists

Empirical precedent: merchant 2026-05-08 user feedback — "the game has features but no soul." Every named regular was a gold-value + day-gate; bailiff threats were 3 generic lines no matter the day; items piled up as inventory rows with no flavor; walking into a customer instant-despawned them. All systems present; zero authorial voice.

Without this skill, no other skill in the pipeline owns:

  • How does NPC X talk?
  • What does this iron sword feel like in the inventory?
  • What does the Day-12 customer think when they walk into the shop?
  • What does the world REACT with when the player crosses a milestone?

yume-game-designer writes mechanics. yume-game-planner names NPCs. yume-content-designer writes entity stats. yume-story-planner schedules scripted beats. None owns the prose texture. This skill does.

Read the full file on GitHub · 371 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 371 lines · 0 tokens per session scan A 412795aabfc6

Subscribe to this mod's changes

yume-flavor-writer is a skill published in the GitHub repository kamwoh/yume (21 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 3,701 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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