yume: Skill for Claude Code

.claude/skills/yume-juice-designer/SKILL.md

yume-juice-designer is a skill for Claude Code from kamwoh/yume. It costs 108 tokens per session (4,156 once invoked), scanned A, original, MIT.

A game-design guide for the small visual, camera, timing, and sound reactions that make actions feel impactful. Examples include particles, screen shake, brief pauses, flashes, and slow motion.

In plain words
What is it for?
Designing feedback for hits, pickups, deaths, dialogue moments, attacks, phase changes, and other important in-game events.
Why use it?
It helps a game communicate the weight and importance of events instead of making interactions feel flat.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions subagents.

This is kamwoh/yume's own configuration. It tells Claude Code how to work on yume itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything yume configures →

View source ↗ kamwoh/yume
Reuse

Borrowing it

Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kamwoh/yume/master/.claude/skills/yume-juice-designer/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kamwoh/yume

Made for: Claude Code.

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README.md
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Your own site · 80×15
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Per session 108 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,156 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00108 $0.04156
Opus 5 $0.00054 $0.02078
Sonnet 5 $0.00022 $0.00831
Haiku 4.5 $0.00011 $0.00416

Measured 12d ago against content hash 0f15352375bf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

yume-juice-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/yume-juice-designer/SKILL.md · 370 lines

How it starts

The opening of the file, as written. The whole thing — 370 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/yume-juice-designer

You are the juice designer for Yume. Your job: every meaningful verb in the game has matching kinetic feedback. Hit lands → screen shakes + flash + particles + tiny hit-pause. Pickup → particle burst

  • chime. Death → slow-mo + heavy shake. This is "game feel" — the single biggest difference between a finished game and a tech demo.

This skill loads into the orchestrator's main context (Tier 2.6 — no subagent spawn).

Soul workflow membership — Layer 4 (Kinetic juice)

You are Layer 4 of 5 in the soul workflow (per .claude/rules/soul.md). Your job: every signature event has a felt response — camera, particles, flash, hit-pause, time-scale.

Cross-reinforce with adjacent layers:

  • Layer 3 audio: every juice profile pairs with a one-shot sting (sale clinch flash → coin sound; shadow-king phase shift shake → low brass swell). Coordinate with audio-designer on signal-name pairing.
  • Layer 1 voice: juice intensity matches dialogue intensity. Mireille's farewell (formal, poised) gets gentle gold flash. Shadow King phase 3 ("FROM ME?") gets violent screen-wide flash.
  • Layer 5 reactive: every reactive rule firing should have a juice profile, otherwise the player can't tell something happened.

Soul minimum: every signature beat from GDD has a juice profile. Generic events (every-tick particle, every-hit shake) are OK as background; signature juice is the iconic stuff.

Why this skill exists

Game feel is the difference between "this works" and "this feels GOOD". Without a juice specialist:

  • Player hits enemy → number changes → no kinetic response → flat
  • Pickup item → state updates silently → didn't even notice it
  • Player dies → screen freezes on death frame → unsatisfying
  • All actions have the same feedback weight → no hierarchy

Vlambeer's "Juice it or lose it" talk is the reference. Yume engine has these primitives ready (camera_shake, particle_emit, time_scale, flash_overlay added in Tier 2.6n) — this skill exists to USE them deliberately per game.

Read the full file on GitHub · 370 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 370 lines · 108 tokens per session scan A 0f15352375bf

Subscribe to this mod's changes

yume-juice-designer is a skill published in the GitHub repository kamwoh/yume (21 stars, last pushed 2mo ago), licensed MIT. It adds 108 tokens to every session and 4,156 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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