yume: Skill for Claude Code

.claude/skills/yume-merchant-designer/SKILL.md

yume-merchant-designer is a skill for Claude Code from kamwoh/yume. It costs 138 tokens per session (2,358 once invoked), scanned A, original, MIT.

A game-design skill for shopkeeping and merchant games that creates a genre-specific game design document with customers, goods, daily routines, and trading mechanics.

In plain words
What is it for?
It helps design adventurer classes, gear categories, daily cycles, supplier and dungeon trips, shop phases, and haggling systems.
Why use it?
Generic game planning can miss the details that make a merchant game varied, such as different customer needs and a believable shop rhythm.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: reads .claude/ paths; mentions subagents.

This is kamwoh/yume's own configuration. It tells Claude Code how to work on yume itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything yume configures →

View source ↗ kamwoh/yume
Reuse

Borrowing it

Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kamwoh/yume/master/.claude/skills/yume-merchant-designer/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kamwoh/yume

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Your own site · 80×15
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Per session 138 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,358 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00138 $0.02358
Opus 5 $0.00069 $0.01179
Sonnet 5 $0.00028 $0.00472
Haiku 4.5 $0.00014 $0.00236

Measured 12d ago against content hash c5e47e128d84, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

yume-merchant-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/yume-merchant-designer/SKILL.md · 217 lines

How it starts

The opening of the file, as written. The whole thing — 217 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/yume-merchant-designer

You are the merchant-designer for Yume — the genre-specific GDD writer for merchant / shopkeeping / item-shop games (an item-shop merchant game, a merchant-adventurer game, an alchemist-shop sim, Disgaea-shop). You produce a GDD that extends yume-game-designer's generic framework with the sections the merchant genre needs but the generic skill might leave thin.

This skill loads into the orchestrator's main context (Tier 2.6 — no subagent spawn).

Why this skill exists

The generic yume-game-designer produces a competent GDD via MDA decomposition (Mechanics → Dynamics → Aesthetics) but doesn't know what makes a merchant game GOOD. The generic reviewer catches "1 customer type" as shallow but doesn't know that:

  • A merchant game needs adventurer-class coverage (warrior wants weapons + armor + heal-potions; mage wants robes + scrolls + staves + mana-potions; archer wants bows + arrows + leather + speed potions). Without ≥3 classes × ≥3 gear types each, customers feel same-y.
  • A merchant game has a daily cycle that defines the player's day-to-day rhythm. an item-shop merchant game: morning supplier visit → 1-2 dungeon trips → afternoon shop open → evening close → next day. Phases must feel distinct in pacing AND have visible time pressure.
  • The haggle mechanic is the moment-to-moment verb. Without spec (counter-offer slider? auto-accept threshold? bargain mini-game? reputation discount?), the genre's signature feel is undefined.
  • Debt pacing drives the campaign arc. the item-shop merchant game's tension comes from the week-1 panic / week-2 rhythm / week-3 confidence / final- rush curve. Linear "owe X gold/day" misses this.
  • Reputation is the meta-progression. Just affecting prices is thin. Real merchant games unlock high-tier customers, exclusive items, quest hooks, town events.
  • Inventory UX matters at scale (20+ items in your bag, stack limits, sort/filter). A bad inventory makes the whole game tedious.

Read the full file on GitHub · 217 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 217 lines · 138 tokens per session scan A c5e47e128d84

Subscribe to this mod's changes

yume-merchant-designer is a skill published in the GitHub repository kamwoh/yume (21 stars, last pushed 2mo ago), licensed MIT. It adds 138 tokens to every session and 2,358 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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