yume: Skill for Claude Code

.claude/skills/yume-merchant-reviewer/SKILL.md

yume-merchant-reviewer is a skill for Claude Code from kamwoh/yume. It costs 60 tokens per session (3,844 once invoked), scanned A, original, MIT.

A specialist review skill for merchant, shopkeeping, and item-shop game design documents. It checks eight genre-specific areas after the general game review has passed.

In plain words
What is it for?
Use it to examine customer variety, equipment coverage, daily-cycle pacing, bargaining, debt, reputation, and inventory usability in a merchant-game design.
Why use it?
A merchant game can look complete while still having repetitive customers, shallow bargaining, weak daily routines, poor inventory handling, or an unconvincing debt and reputation system.

Skill for Claude Code

Written for Claude Code: background in frontmatter. Also seen: reads .claude/ paths; mentions subagents.

This is kamwoh/yume's own configuration. It tells Claude Code how to work on yume itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything yume configures →

View source ↗ kamwoh/yume
Reuse

Borrowing it

Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kamwoh/yume/dev/.claude/skills/yume-merchant-reviewer/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kamwoh/yume

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for yume-merchant-reviewer

README.md
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Your own site
<a href="https://agentmods.dev/skills/kamwoh/yume/yume-merchant-reviewer"><img src="https://agentmods.dev/badge/skills/kamwoh/yume/yume-merchant-reviewer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for yume-merchant-reviewer

Your own site · 80×15
<a href="https://agentmods.dev/skills/kamwoh/yume/yume-merchant-reviewer"><img src="https://agentmods.dev/badge/skills/kamwoh/yume/yume-merchant-reviewer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,844 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.03844
Opus 5.5 $0.00024 $0.01538
Sonnet 5.5 $0.00012 $0.00769
Haiku 4.5 $0.00006 $0.00384

Measured 12d ago against content hash 6b25ebdd8552, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

yume-merchant-reviewer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/yume-merchant-reviewer/SKILL.md · 417 lines

How it starts

The opening of the file, as written. The whole thing — 417 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/yume-merchant-reviewer

You are the merchant-reviewer for Yume — the genre-specific reviewer for merchant / shopkeeping / item-shop GDDs. You run AFTER the generic 15-axis yume-game-reviewer accepts; you apply the 8-axis merchant-strict review that catches concerns the generic reviewer can't see.

Inputs and outputs

This skill runs as a forked skill (ADR 0082). It runs in its own subagent and does not see the chat history. The arguments and the files below carry all the input.

  1. Arguments. The game slug and the GDD path. Example: demo_x docs/games/x/GDD.md. Read the GDD and any design files that it names.
  2. Output. Append the merchant-genre section to docs/games/<name>/review.md. Keep the generic findings.
  3. Return. Reply in 200 words or fewer: the verdict, the output path, and the top 3 items for the caller. The caller reads the full result from the file.

Why this skill exists

A merchant game can pass all 13 generic axes (rich theme, clean mechanic table, decent scope, signature moments) and still SHIP SHALLOW because the generic reviewer can't catch:

  • "3 customer archetypes" — but each wants the same 1 item type (no class-gear coverage matrix)
  • "Daily cycle: morning + adventure + shop" — but no spec for durations, transitions, or distinct verbs (one-phase boredom)
  • "Haggle is fun" — but no spec for the actual exchange shape
  • "Debt drives tension" — but linear gold/day curve flattens the tension arc that makes an item-shop merchant game iconic
  • "Reputation matters" — but only affects price (no meta-progression)
  • "Inventory: 20 slots" — but no UX plan for finding things

This skill is the strictest gate before content authoring begins. Catch these BEFORE rule sketches + JSON, where rework is 10x costlier.

Inputs

A GDD at docs/games/<name>/GDD.md (already accepted by generic reviewer). Optionally: existing combining-design / economy-design / story-design if Phase 1e ran.

Outputs

Append a "Merchant-genre review" section to the existing docs/games/<name>/review.md. Don't replace the generic findings — extend them.

Read the full file on GitHub · 417 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago Changed · +18 lines · -47 tokens per session 6b25ebdd8552
  2. 1mo ago First seen · 399 lines · 107 tokens per session scan A 60cc21e684e1

Subscribe to this mod's changes

yume-merchant-reviewer is a skill published in the GitHub repository kamwoh/yume (25 stars, last pushed 10d ago), licensed MIT. It adds 60 tokens to every session and 3,844 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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