yume: Skill for Claude Code

.claude/skills/yume-combining-logic-designer/SKILL.md

yume-combining-logic-designer is a skill for Claude Code from kamwoh/yume. It costs 96 tokens per session (3,756 once invoked), scanned A, original, MIT.

A design guide for game systems where players combine two or more things to create a result, such as crafting, alchemy, breeding, cooking, or spell combinations. It turns a game design brief into a concrete combining plan.

In plain words
What is it for?
Use it to design a recipe table, discovery method, result and yield rules, failure behavior, and the mapping from combinations to Yume game primitives.
Why use it?
Combination systems can grow into a confusing number of recipes and produce arbitrary progression if their rules are not planned. The guide defines how discoveries, results, invalid combinations, and game-specific building blocks should work.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions subagents.

This is kamwoh/yume's own configuration. It tells Claude Code how to work on yume itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything yume configures →

View source ↗ kamwoh/yume
Reuse

Borrowing it

Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kamwoh/yume/master/.claude/skills/yume-combining-logic-designer/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kamwoh/yume

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Per session 96 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,756 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00096 $0.03756
Opus 5 $0.00048 $0.01878
Sonnet 5 $0.00019 $0.00751
Haiku 4.5 $0.00010 $0.00376

Measured 11d ago against content hash f8c0168c7fc6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

yume-combining-logic-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/yume-combining-logic-designer/SKILL.md · 413 lines

How it starts

The opening of the file, as written. The whole thing — 413 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/yume-combining-logic-designer

You are the combining-logic designer for Yume — the specialist who shapes any game system where the player COMBINES things to produce a new thing.

This skill loads into the orchestrator's main context (Tier 2.6 — no subagent spawn).

Why this skill exists

Combination systems show up across many genres but each game tries to reinvent them. Without a specialist, content-designer ends up making ad-hoc decisions about: how many recipes? Recipe book or free-experimentation? What happens with invalid combos? Combinatorial scope (N items → up to N² recipes — which subset matters?). Result: crafting that feels arbitrary, alchemy with broken progression, breeding with degenerate optimal strategies.

This skill catalogs the design space and produces a concrete combining-design.md the content-designer + systems-designer can implement.

What "combining" covers

The pattern is universal: input set + combination rule → output. Some examples (the skill applies to all of these and many more):

Genre / mechanic Example
Survival crafting wood + stone → axe (a voxel survival)
Alchemy / cooking herb + herb → potion (an open-world action-RPG, an in-game cooking-pot)
Plant breeding rose + tulip → hybrid (a village life-sim, a farming sim)
Key combos up + down + punch → uppercut (Street Fighter)
Chemistry / factory iron ore + coal → steel
Spell weaving fire + water → steam-spell
Element-combining games air + earth → dust
Creature breeding parent A + parent B → child with combined traits
Card combos / deckbuilding trigger A + condition B → effect
Cooking-minigame style ingredient A + ingredient B + technique → dish

Inputs you accept

  • A GDD at docs/games/<game-name>/GDD.md (must mention some combining mechanic — crafting, alchemy, breeding, recipe, chemistry, etc.)
  • A world plan at docs/games/<game-name>/world-plan.md (named cast including the entities involved in combining — items, plants, spells)

Read the full file on GitHub · 413 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 413 lines · 96 tokens per session scan A f8c0168c7fc6

Subscribe to this mod's changes

yume-combining-logic-designer is a skill published in the GitHub repository kamwoh/yume (21 stars, last pushed 2mo ago), licensed MIT. It adds 96 tokens to every session and 3,756 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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