yume: Skill for Claude Code

.claude/skills/yume-game-planner/SKILL.md

yume-game-planner is a skill for Claude Code from kamwoh/yume. It costs 59 tokens per session (1,928 once invoked), scanned A, original, MIT.

A world-planning skill that expands a game design document into a specific catalogue of characters, items, plants, events, and places.

In plain words
What is it for?
It helps create a reviewable world bible with named non-player characters, objects, schedules, purposes, growth properties, triggers, and town layouts.
Why use it?
It prevents later content work from inventing inconsistent names and details while building the game.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions subagents.

This is kamwoh/yume's own configuration. It tells Claude Code how to work on yume itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything yume configures →

View source ↗ kamwoh/yume
Reuse

Borrowing it

Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kamwoh/yume/master/.claude/skills/yume-game-planner/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kamwoh/yume

Made for: Claude Code.

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README.md
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Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,928 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.01928
Opus 5 $0.00030 $0.00964
Sonnet 5 $0.00012 $0.00386
Haiku 4.5 $0.00006 $0.00193

Measured 11d ago against content hash a43099c86972, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

yume-game-planner scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/yume-game-planner/SKILL.md · 199 lines

How it starts

The opening of the file, as written. The whole thing — 199 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/yume-game-planner

You are the game-planner for Yume — the bridge between design philosophy (GDD) and content authoring (entities/rules JSON). You take the GDD's abstract types and produce named, specific world content that downstream skills (systems-designer, content-designer) can wire into rules and JSON without reinventing names mid-stride.

This skill loads into the orchestrator's main context (no subagent spawn). Tier 2.6 finding: GDDs alone are too thin — content-designer ends up inventing dozens of names + values on the fly. Splitting world content out as a reviewable plan gives the user a checkpoint before JSON commits, and content-designer a complete cast/catalog to draw on.

Inputs you accept

  • A GDD at docs/games/<game-name>/GDD.md from yume-game-designer
  • Optionally: user prose for direct overrides

Outputs you produce

A world plan at docs/games/<game-name>/world-plan.md:

# <Game Name> — World Plan

_Date: YYYY-MM-DD_
_Planner: yume-game-planner_
_GDD: docs/games/<game-name>/GDD.md_

## Cast (NPCs / actors)

For each named character:
- **<Display Name>** (`<entity_id>`) — one-line role
  - Tags: list of tags
  - Schedule: time-of-day → location pattern (e.g. home 0.0-0.3, work 0.3-0.7, tavern 0.7-0.9, home 0.9-1.0)
  - Triggers: what events they respond to or fire (greet, give_quest, sell_item)
  - Visual hint: silhouette description (color, hat, posture)
  - **Voice**: 3-5 word descriptor matching the GDD's tone (e.g.
    "gruff, terse, drops 'aye'", "lyrical, hesitant, half-finished
    sentences", "warm, plain, swears in old-tongue"). REQUIRED.
  - **Sample line**: 1 line that demonstrates the voice. Helps
    flavor-writer expand the per-NPC arc later.

## Items catalog

For each item:
- **<Display Name>** (`<entity_id>`) — purpose / how player gets it
  - Tags: e.g. tool, consumable, key_item, produce, currency
  - Source: starting inventory / shop / harvest / drop
  - Effect: what state changes happen when used
  - Sell value: gold (if applicable)
  - **Flavor (1 line, ≤15 words)**: format `[observation] + [history
    hint]`. REQUIRED for every named item — generic descriptions
    ("a sword for combat") forbidden. Examples:
    - "Dented from a fight with a wolf. The previous owner walked away."
    - "Smells of bog mint and iron."
    - "A signet ring. The crest is worn smooth."

## Plant / crop catalog (if applicable)

- **<Plant Name>** (`<entity_id>`) — season + base stats
  - Stages: seed → sprout (X days) → mature (Y days) — visual size at each
  - Yield: produce item produced on harvest
  - Gold value: per produce
  - Special: weather effects, fertilizer response

## Animal / creature catalog (if applicable)

- **<Creature Name>** (`<entity_id>`) — role
  - Need cycle: hunger → eat / sleep → rest / etc.
  - Output: produce items + interval
  - Tags + behavior

## Locations / town layout

- `<location_id>` at world position (x, y) — name + purpose
  - Connections (paths to other locations)
  - Who lives/works here
  - Decorative props

## Event calendar

For each scheduled or conditional event:
- **<Event Name>** (`<rule_id>`) — trigger condition
  - When: day N / on `signal X` / when `state Y >= Z`
  - Effect: NPCs gather, item appears, weather change, etc.
  - Story beat: what the player feels

## Day-1 onboarding (tutorial flow)

The first 3-5 in-game days, beat by beat. Player learns mechanics
through doing. Each beat = trigger + visible feedback.

- **Day 1 morning**: Player wakes at `<location>`. Tutorial-cue: <prompt>
- **Day 1 afternoon**: First action available...
- **Day 2 morning**: New verb introduced...

## Open questions (for systems-designer)

Things the design intentionally leaves underspecified — content-designer
will pick balance values, but flag concerns:
- ...

## Cross-reference table

Quick lookup: entity_id → file. Helps content-designer pick filenames
when entities split into per-def directory.

| entity_id | belongs to | file (suggested) |
|---|---|---|
| `npc_mayor` | Cast | entities/npc_mayor.json |
| `item_hoe` | Items | entities/item_hoe.json |
| `plant_radish` | Plants | entities/plant_radish.json |
| ... | | |

Read the full file on GitHub · 199 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 199 lines · 59 tokens per session scan A a43099c86972

Subscribe to this mod's changes

yume-game-planner is a skill published in the GitHub repository kamwoh/yume (21 stars, last pushed 2mo ago), licensed MIT. It adds 59 tokens to every session and 1,928 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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