yume: Skill for Claude Code

.claude/skills/yume-scene-class-catalog/SKILL.md

yume-scene-class-catalog is a skill for Claude Code from kamwoh/yume. It costs 59 tokens per session (6,162 once invoked), scanned A, original, MIT.

A stage in Yume's text-to-world process that creates a list of object types for a particular scene from a written brief and a photorealistic aerial reference image. The list changes with the setting, such as a town, colony, dungeon, or alien world.

In plain words
What is it for?
Use it when preparing a new scene before generating its semantic map, heightmap, and extracted world placements.
Why use it?
It gives later world-generation steps a scene-specific vocabulary instead of forcing every game world to use the same object list.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: reads .claude/ paths.

This is kamwoh/yume's own configuration. It tells Claude Code how to work on yume itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything yume configures →

View source ↗ kamwoh/yume
Reuse

Borrowing it

Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kamwoh/yume/dev/.claude/skills/yume-scene-class-catalog/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kamwoh/yume

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/kamwoh/yume/yume-scene-class-catalog"><img src="https://agentmods.dev/badge/skills/kamwoh/yume/yume-scene-class-catalog.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,162 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.06162
Opus 5.5 $0.00024 $0.02465
Sonnet 5.5 $0.00012 $0.01232
Haiku 4.5 $0.00006 $0.00616

Measured 12d ago against content hash 57e5b3a982ca, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

yume-scene-class-catalog scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/yume-scene-class-catalog/SKILL.md · 529 lines

How it starts

The opening of the file, as written. The whole thing — 529 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/yume-scene-class-catalog

You are the stage-2 author for Yume's text-to-world pipeline. You read a SCENE BRIEF (prose) and a REFERENCE PHOTOREAL AERIAL (stage 1 output) and you produce the structured catalog + prompts that drive stages 3-7.

Every scene gets its own catalog. A medieval town's classes look nothing like a sci-fi colony's, which look nothing like a dungeon's. The lib gives you conventions + a genre cheat-sheet — NOT a fixed class list to copy. Each catalog is dynamic.

When to invoke

  • After stage 1 has produced a photoreal top-down reference
  • Before stages 3 (semantic map gen) / 4 (heightmap gen) / 5 (extraction)
  • Whenever a new scene is being prepped for the pipeline

When NOT to invoke

  • For HUD / screen authoring → those are the locked 2D pipelines
  • For single-asset prompts → yume-asset-designer
  • For per-game GDD writing → yume-game-designer

Inputs

  1. Scene brief — one or two sentences describing the world
  2. Reference photoreal aerial — PNG path from stage 1
  3. Optional — game id, genre hint, required-class list from GDD

Outputs (FOUR files)

File Purpose
/tmp/_class_catalog.json Per-scene catalog: classes + hex + intent_type + descriptions + counts
/tmp/_semantic_map_prompt.txt Ready-to-feed at stage 3 (openai_images.edits with reference)
/tmp/_heightmap_prompt.txt Ready-to-feed at stage 4 (openai_images.edits with reference)
/tmp/_scene_biome_mapping.json For ADR 0055 engine wiring — maps each terrain_shader class to a biome shader slot

The procedure

Step 1 — Read the conventions lib

cat godot/data/lib/semantic_palette.json

Note the THREE things this file gives you:

  • intent_types — the only TRULY fixed part. Three types: terrain_shader / terrain_displacement / object_placement.
  • hex_picking_algorithm — rules for picking distinct hexes (hue spacing ≥25°, sat/val rules per intent type, avoid 0/255 extremes, etc.) + starting_hue_anchors for common terrain (grass / water / sand / snow / lava / etc.) as conventional defaults.
  • genre_cheat_sheets — common-class suggestions per genre (medieval_town, sci_fi_colony, modern_city, dungeon_interior, alien_world, post_apocalyptic, natural_wilderness, underwater). Use as INSPIRATION, not a list to copy.

Read the full file on GitHub · 529 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago Changed · +16 lines · -124 tokens per session 57e5b3a982ca
  2. 1mo ago First seen · 513 lines · 183 tokens per session scan A a70ecb4d98fc

Subscribe to this mod's changes

yume-scene-class-catalog is a skill published in the GitHub repository kamwoh/yume (25 stars, last pushed 10d ago), licensed MIT. It adds 59 tokens to every session and 6,162 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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