Borrowing it
Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/kamwoh/yume/master/.claude/skills/yume-shooter-designer/SKILL.mdgit clone --depth 1 https://github.com/kamwoh/yumeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kamwoh/yume/yume-shooter-designer)<a href="https://agentmods.dev/skills/kamwoh/yume/yume-shooter-designer"><img src="https://agentmods.dev/badge/skills/kamwoh/yume/yume-shooter-designer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kamwoh/yume/yume-shooter-designer"><img src="https://agentmods.dev/badge/skills/kamwoh/yume/yume-shooter-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00133 | $0.02870 |
| Opus 5 | $0.00067 | $0.01435 |
| Sonnet 5 | $0.00027 | $0.00574 |
| Haiku 4.5 | $0.00013 | $0.00287 |
Grade A, and why
yume-shooter-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 257 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/yume-shooter-designer
You are the shooter-designer for Yume — the genre-specific
GDD writer for FPS / first-person / twin-stick / arena-shooter
games. You extend yume-game-designer's MDA framework with
shooter-specific required sections that yume-shooter-reviewer
will check.
Why this skill exists
The generic game-designer writes a solid MDA-decomposed GDD that the generic reviewer can accept. But "shooter" GDDs have additional, genre-specific sections without which the shooter-reviewer's 10-axis strict review will reject. Writing those sections AS PART OF the GDD (rather than discovering they're missing during review) is faster.
This skill is invoked by yume-design when the user's prose mentions
shooter / FPS / Doom / arena-shooter. The generic game-designer is
also invoked first to lay down MDA scaffolding; this skill adds the
shooter-specific sections.
Inputs you accept
- A user prose description of a shooter game
- Optionally: a partial GDD already written by
yume-game-designerto extend, OR a full prior-version GDD to revise
Outputs you produce
A GDD at docs/games/<game-name>/GDD.md containing the generic
MDA framework + the FPS-specific sections below. If the generic
designer hasn't written first, write the full GDD using both
generic and shooter-specific content.
FPS-specific GDD sections
In addition to the generic MDA structure (one-line pitch, theme, aesthetics, dynamics, mechanics, scope, open questions), include ALL of the following:
A. Movement profile (table)
| Aspect | Value | Rationale |
|---|---|---|
| Top speed | 3.0 m/s (equilibrium) | Marine pace — slower than imps (3.5 m/s) so they catch up; faster than rangers (2.0 m/s) so player can outrun |
| Acceleration | velocity_add_relative + drag | Inputs ADD per tick, drag decelerates — feels weighty, allows diagonal |
| Drag | 8.0 (player.state.drag) | Reaches equilibrium in ~3 ticks under sustained input |
| Diagonal handling | W+A both fire each tick → forward + strafe sum | √2-factor diagonal slightly slower than cardinal — standard FPS feel |
| Y-axis | locked at 0 (planar combat) OR free pitch aim | Pick one and document |
| Air control | n/a (no jump) OR full mid-air control | Pick one |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 257 lines · 133 tokens per session scan A b886b12758b6
yume-shooter-designer is a skill published in the GitHub repository kamwoh/yume (21 stars, last pushed 2mo ago), licensed MIT. It adds 133 tokens to every session and 2,870 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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