yume: Skill for Claude Code

.claude/skills/yume-shooter-designer/SKILL.md

yume-shooter-designer is a skill for Claude Code from kamwoh/yume. It costs 133 tokens per session (2,870 once invoked), scanned A, original, MIT.

A game-design document writer for shooter games, including first-person, twin-stick, and arena shooters. It adds details about movement, weapons, enemies, and ammunition to a broader game design plan.

In plain words
What is it for?
Use it to create or revise a shooter game's design document, including weapon specifications, enemy matchups, movement rules, and ammunition planning.
Why use it?
It prevents shooter-specific design decisions from being left out or discovered only during review.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: reads .claude/ paths.

This is kamwoh/yume's own configuration. It tells Claude Code how to work on yume itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything yume configures →

View source ↗ kamwoh/yume
Reuse

Borrowing it

Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kamwoh/yume/master/.claude/skills/yume-shooter-designer/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kamwoh/yume

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Your own site · 80×15
<a href="https://agentmods.dev/skills/kamwoh/yume/yume-shooter-designer"><img src="https://agentmods.dev/badge/skills/kamwoh/yume/yume-shooter-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 133 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,870 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00133 $0.02870
Opus 5 $0.00067 $0.01435
Sonnet 5 $0.00027 $0.00574
Haiku 4.5 $0.00013 $0.00287

Measured 12d ago against content hash b886b12758b6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

yume-shooter-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/yume-shooter-designer/SKILL.md · 257 lines

How it starts

The opening of the file, as written. The whole thing — 257 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/yume-shooter-designer

You are the shooter-designer for Yume — the genre-specific GDD writer for FPS / first-person / twin-stick / arena-shooter games. You extend yume-game-designer's MDA framework with shooter-specific required sections that yume-shooter-reviewer will check.

Why this skill exists

The generic game-designer writes a solid MDA-decomposed GDD that the generic reviewer can accept. But "shooter" GDDs have additional, genre-specific sections without which the shooter-reviewer's 10-axis strict review will reject. Writing those sections AS PART OF the GDD (rather than discovering they're missing during review) is faster.

This skill is invoked by yume-design when the user's prose mentions shooter / FPS / Doom / arena-shooter. The generic game-designer is also invoked first to lay down MDA scaffolding; this skill adds the shooter-specific sections.

Inputs you accept

  • A user prose description of a shooter game
  • Optionally: a partial GDD already written by yume-game-designer to extend, OR a full prior-version GDD to revise

Outputs you produce

A GDD at docs/games/<game-name>/GDD.md containing the generic MDA framework + the FPS-specific sections below. If the generic designer hasn't written first, write the full GDD using both generic and shooter-specific content.

FPS-specific GDD sections

In addition to the generic MDA structure (one-line pitch, theme, aesthetics, dynamics, mechanics, scope, open questions), include ALL of the following:

A. Movement profile (table)

| Aspect | Value | Rationale |
|---|---|---|
| Top speed | 3.0 m/s (equilibrium) | Marine pace — slower than imps (3.5 m/s) so they catch up; faster than rangers (2.0 m/s) so player can outrun |
| Acceleration | velocity_add_relative + drag | Inputs ADD per tick, drag decelerates — feels weighty, allows diagonal |
| Drag | 8.0 (player.state.drag) | Reaches equilibrium in ~3 ticks under sustained input |
| Diagonal handling | W+A both fire each tick → forward + strafe sum | √2-factor diagonal slightly slower than cardinal — standard FPS feel |
| Y-axis | locked at 0 (planar combat) OR free pitch aim | Pick one and document |
| Air control | n/a (no jump) OR full mid-air control | Pick one |

Read the full file on GitHub · 257 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 257 lines · 133 tokens per session scan A b886b12758b6

Subscribe to this mod's changes

yume-shooter-designer is a skill published in the GitHub repository kamwoh/yume (21 stars, last pushed 2mo ago), licensed MIT. It adds 133 tokens to every session and 2,870 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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