Borrowing it
Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/kamwoh/yume/master/.claude/skills/yume-save-policy-designer/SKILL.mdgit clone --depth 1 https://github.com/kamwoh/yumeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kamwoh/yume/yume-save-policy-designer)<a href="https://agentmods.dev/skills/kamwoh/yume/yume-save-policy-designer"><img src="https://agentmods.dev/badge/skills/kamwoh/yume/yume-save-policy-designer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kamwoh/yume/yume-save-policy-designer"><img src="https://agentmods.dev/badge/skills/kamwoh/yume/yume-save-policy-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00114 | $0.01977 |
| Opus 5 | $0.00057 | $0.00988 |
| Sonnet 5 | $0.00023 | $0.00395 |
| Haiku 4.5 | $0.00011 | $0.00198 |
Grade A, and why
yume-save-policy-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 249 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/yume-save-policy-designer
You are the save policy designer for Yume. Your job: decide what persists across sessions for each game.
This skill loads into the orchestrator's main context (Tier 2.6 — no subagent spawn).
Why this skill exists
Save/load is universal in shipping games but underspecified per-game. Without a policy specialist, common failure modes:
- Saves miss critical state (player progress restarts after reload)
- Saves include too much (every projectile, every tile — saves balloon)
- No autosave triggers (player rage-quits after losing 30 minutes)
- Save schema changes silently break old saves
- Persistent entities don't actually persist across chunks (per ADR 0014)
This skill produces save_policy.json per ADR 0010's schema.
Inputs
- A GDD at
docs/games/<game>/GDD.md(mentions save / progress / achievements / persistence) - Optional: world-plan (named NPCs that should persist), level-design (level-transition triggers), economy-design (currencies that should persist)
Outputs
A save policy at data/<game>/save_policy.json (per ADR 0010 schema).
Core questions to answer
1. What world_state keys persist?
Walk through the game's world_state usage. For each key, decide: persist vs reset on new game vs purely runtime.
Examples:
current_level— persist (player resumes at correct level)score— persist (long-term progress)tutorial_step— persist (don't re-do tutorial after reload)achievements_unlocked— persist (cross-save persistence)tick— runtime only (reset; engine recomputes)_pending_level_transition— runtime only (engine internal)last_input_action— runtime only
Rule of thumb: persist if the player would feel cheated by losing it.
2. Which entity tags survive?
Per ADR 0014, persistent-tagged entities survive chunk eviction. The save policy further filters which TAGS the engine SERIALIZES.
Typical patterns:
named_npc— persist (each NPC has identity + state)shop/landmark/chest— persist (positional + state)pickup/monster/projectile— DON'T persist (transient)terrain/wall— DON'T persist (reload from chunk JSON)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 249 lines · 0 tokens per session scan A 32b7b5474122
yume-save-policy-designer is a skill published in the GitHub repository kamwoh/yume (21 stars, last pushed 2mo ago), licensed MIT. It adds 114 tokens to every session and 1,977 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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