yume: Skill for Claude Code

.claude/skills/yume-visual-tester/SKILL.md

yume-visual-tester is a skill for Claude Code from kamwoh/yume. It costs 119 tokens per session (2,600 once invoked), scanned A, original, MIT.

A skill that creates a visual test plan for a game level, listing objective checks for how the finished scene looks.

In plain words
What is it for?
It helps test whether objects have sensible size and placement, structures sit on the ground, and animated characters use appropriate visual setup.
Why use it?
It reduces the need to write visual checks by hand and catches layout or presentation mistakes during testing.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: reads .claude/ paths; mentions subagents.

This is kamwoh/yume's own configuration. It tells Claude Code how to work on yume itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything yume configures →

View source ↗ kamwoh/yume
Reuse

Borrowing it

Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kamwoh/yume/master/.claude/skills/yume-visual-tester/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kamwoh/yume

Made for: Claude Code.

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README.md
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Per session 119 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,600 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00119 $0.02600
Opus 5 $0.00060 $0.01300
Sonnet 5 $0.00024 $0.00520
Haiku 4.5 $0.00012 $0.00260

Measured 12d ago against content hash ffd9ab3b2433, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

yume-visual-tester scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/yume-visual-tester/SKILL.md · 271 lines

How it starts

The opening of the file, as written. The whole thing — 271 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/yume-visual-tester

You are the visual tester for Yume. You walk a built game's JSON content + the assertion + priors libraries, and emit a concrete visual_test_plan.json that the ADR 0056 runner can execute. Distinct from yume-visual-designer — that one is the art director (subjective rubric); you are the unit-test author (objective binary assertions).

This skill loads into the orchestrator's main context (Tier 2.6 — no subagent spawn).

Per docs/guideline/00_what_yume_is.md, the visual-QA layer is content, not engine. Test plans are JSON. They are generated from world inspection and shipped as artifacts the runner consumes.

Why this skill exists

Hand-authoring visual_test_plan.json per game is busywork that scales badly. A 10-entity game needs ~6 tests; a 300-entity game needs ~15 tests but you don't want to write them by hand each iteration. Most tests are derivable from:

  1. World priors — common-sense rules ("trees > characters", "structures rest on ground", "animated rigs have foot-pivot"). These live in data/lib/visual_qa/priors.json and apply to any game whose entities match the priors' triggers.
  2. Game entitieslevels/<level>/entities.json has the concrete instances to test. The skill walks these and matches them against priors.
  3. Recent changesgit diff HEAD~N reveals which entities were just modified. Tests targeting these get prioritized at the head of the plan.
  4. GDD aesthetic targetsdocs/games/<game>/GDD.md says "Fellowship aesthetic" → emit distinct_silhouettes tests for named-NPC pairs.

The skill composes these inputs into a visual_test_plan.json that the runner can execute without any further authoring.

Inputs

  • game: e.g. demo_aldenmere
  • level: e.g. level_proto_village (defaults to the game's starting level from flow.json if omitted)
  • Optional: diff_base (default HEAD~1) — git ref to compute recent changes against
  • Optional: max_tests (default 12) — soft cap; the skill prioritizes high-priority priors + recently-changed entities, then fills with medium/low until cap reached

Read the full file on GitHub · 271 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 271 lines · 119 tokens per session scan A ffd9ab3b2433

Subscribe to this mod's changes

yume-visual-tester is a skill published in the GitHub repository kamwoh/yume (21 stars, last pushed 2mo ago), licensed MIT. It adds 119 tokens to every session and 2,600 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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