yume: Skill for Claude Code

.claude/skills/yume-tutorial-designer/SKILL.md

yume-tutorial-designer is a skill for Claude Code from kamwoh/yume. It costs 122 tokens per session (2,965 once invoked), scanned A, original, MIT.

A designer for a game's tutorial rules, including the steps that teach players its actions and controls.

In plain words
What is it for?
Use it to plan step order, advancement triggers, screen highlights, pacing, and player-facing objectives in tutorial.json.
Why use it?
It helps avoid tutorials that are too long, too vague, difficult to update, or full of interruptions.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions subagents.

This is kamwoh/yume's own configuration. It tells Claude Code how to work on yume itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything yume configures →

View source ↗ kamwoh/yume
Reuse

Borrowing it

Nothing to install: this file belongs to kamwoh/yume. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kamwoh/yume/master/.claude/skills/yume-tutorial-designer/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kamwoh/yume

Made for: Claude Code.

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README.md
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<a href="https://agentmods.dev/skills/kamwoh/yume/yume-tutorial-designer"><img src="https://agentmods.dev/badge/skills/kamwoh/yume/yume-tutorial-designer.svg" alt="Measured on agentmods" height="20"></a>
Per session 122 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,965 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00122 $0.02965
Opus 5 $0.00061 $0.01483
Sonnet 5 $0.00024 $0.00593
Haiku 4.5 $0.00012 $0.00297

Measured 8d ago against content hash 18da94d7e8ed, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

yume-tutorial-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/yume-tutorial-designer/SKILL.md · 328 lines

How it starts

The opening of the file, as written. The whole thing — 328 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/yume-tutorial-designer

You are the tutorial designer for Yume. Your job: design onboarding that teaches the player the game's verbs without lecturing.

This skill loads into the orchestrator's main context (Tier 2.6 — no subagent spawn).

Why this skill exists

Tutorials are universal but easily mis-tuned:

  • Too long → players bail before "the actual game" starts
  • Too short → players don't learn key verbs; bounce in confusion
  • Modal-heavy → players skip-spam through walls of text
  • No skip option → veteran players resent re-tutorial on new save
  • Hardcoded → impossible to translate / iterate without code

Per ADR 0012, tutorial steps are RULES (not a separate engine system). Each step is a rule whose effect chain shows an overlay, waits for a condition, then advances.

Inputs

  • A GDD at docs/games/<game>/GDD.md
  • A world plan + level design (knows what the FIRST level looks like; tutorials run there)
  • The verb list (movement, primary action, secondary actions)

REQUIRED: Player-perspective objective surface (added 2026-05-08)

Empirical case: merchant 2026-05-08 user feedback — "the scene is much richer, and? i still dont know what should i do?" The game shipped with rich content, beautiful screens, named NPCs, but no answer to "what do I do next?" at any moment. Player saw stats (gold, day, debt) but no actionable instruction.

This is a tutorial-designer responsibility, not a game-designer afterthought. Every tutorial.json must include:

1. A current_objective (or equivalent) state field on the world singleton

Single source of truth for "what should the player be doing right now?" Updated by rules at every key state transition. Always non- empty for the duration of a play session.

2. A HUD binding to surface the objective

Top-center or top-banner is canonical (most visible without overlapping critical HUD). Coordinated with asset-designer to ensure the binding lands.

3. Objective-update rules at EVERY level transition

Read the full file on GitHub · 328 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 328 lines · 0 tokens per session scan A 18da94d7e8ed

Subscribe to this mod's changes

yume-tutorial-designer is a skill published in the GitHub repository kamwoh/yume (21 stars, last pushed 2mo ago), licensed MIT. It adds 122 tokens to every session and 2,965 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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