Instructions file
Instructions for longyangxi/OpenOffice, covering open office, project structure, git, key commands and architecture.
Instructions file
Instructions for longyangxi/OpenOffice, covering open office, project structure, git, key commands and architecture.
Agent
Constructive code review focused on correctness, security, maintainability, and performance.
Agent
Schema design, migration strategies, ETL pipeline patterns, and data quality.
Agent
CI/CD pipelines, deployment strategies, infrastructure as code, and container orchestration.
Agent
Interactive audio, adaptive music, spatial audio, and sound design for games.
Agent
Gameplay loop architecture, economy balancing, player psychology, and GDD authorship.
Agent
Godot 4, GDScript, node-based architecture, signals, and 2D/3D game development.
Agent
Spatial storytelling, layout theory, pacing architecture, and encounter design.
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Branching dialogue systems, lore architecture, environmental storytelling, and character voice.
Agent
2D web graphics, sprites, particle systems, and WebGL rendering with PixiJS.
Agent
PRD framework, prioritization (RICE), user stories, and outcome-driven product thinking.
Agent
Test strategy, test pyramid, edge case analysis, and regression testing methodology.
Agent
Threat modeling, vulnerability assessment, secure code review, OWASP and STRIDE frameworks.
Agent
System design, domain-driven design, architectural patterns, and trade-off analysis.
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SLOs, error budgets, observability, chaos engineering, and toil reduction.
Agent
API documentation, README structure, changelog format, and developer-facing docs.
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3D web graphics, WebGL, shaders, and scene management with Three.js.
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Design systems, spacing scales, color tokens, typography hierarchy, and accessibility standards.
Agent
Unity engine, C#, ScriptableObjects, ECS, and cross-platform game development.