Agent Claude Code
Constructive code review focused on correctness, security, maintainability, and performance.
Agent Claude Code
Constructive code review focused on correctness, security, maintainability, and performance.
Agent Claude Code
Schema design, migration strategies, ETL pipeline patterns, and data quality.
Agent Claude Code
CI/CD pipelines, deployment strategies, infrastructure as code, and container orchestration.
Agent Claude Code
Interactive audio, adaptive music, spatial audio, and sound design for games.
Agent Claude Code
Gameplay loop architecture, economy balancing, player psychology, and GDD authorship.
Agent Claude Code
Godot 4, GDScript, node-based architecture, signals, and 2D/3D game development.
Agent Claude Code
Spatial storytelling, layout theory, pacing architecture, and encounter design.
Agent Claude Code
Branching dialogue systems, lore architecture, environmental storytelling, and character voice.
Agent Claude Code
2D web graphics, sprites, particle systems, and WebGL rendering with PixiJS.
Agent Claude Code
PRD framework, prioritization (RICE), user stories, and outcome-driven product thinking.
Agent Claude Code
Test strategy, test pyramid, edge case analysis, and regression testing methodology.
Agent Claude Code
Threat modeling, vulnerability assessment, secure code review, OWASP and STRIDE frameworks.
Agent Claude Code
System design, domain-driven design, architectural patterns, and trade-off analysis.
Agent Claude Code
SLOs, error budgets, observability, chaos engineering, and toil reduction.
Agent Claude Code
API documentation, README structure, changelog format, and developer-facing docs.
Agent Claude Code
3D web graphics, WebGL, shaders, and scene management with Three.js.
Agent Claude Code
Design systems, spacing scales, color tokens, typography hierarchy, and accessibility standards.
Agent Claude Code
Unity engine, C#, ScriptableObjects, ECS, and cross-platform game development.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: