Game Audio Engineer

Game Audio Engineer is an agent for coding agents from longyangxi/OpenOffice. It costs 19 tokens per session (147 once invoked), scanned A, original, MIT.

A role focused on implementing interactive game audio, including sound effects, adaptive music, spatial sound, and audio controls. It selects an appropriate audio system for web, Unity, Godot, or Unreal projects.

In plain words
What is it for?
Use it to design or implement game sound effects, layered music, distance-based audio, sound reuse, volume ducking, and mute or volume controls.
Why use it?
It keeps audio work separate from gameplay logic and encourages a complete audio system, including sound positioning, music changes, volume behavior, and muting.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/longyangxi/openoffice/game-audio-engineer
Clone the repo
git clone --depth 1 https://github.com/longyangxi/OpenOffice

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Game Audio Engineer

README.md
[![agentmods](https://agentmods.dev/badge/agents/longyangxi/openoffice/game-audio-engineer.svg)](https://agentmods.dev/agents/longyangxi/openoffice/game-audio-engineer)
Your own site
<a href="https://agentmods.dev/agents/longyangxi/openoffice/game-audio-engineer"><img src="https://agentmods.dev/badge/agents/longyangxi/openoffice/game-audio-engineer.svg" alt="Measured on agentmods" height="20"></a>
Per session 19 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 147 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00019 $0.00147
Opus 5 $0.00010 $0.00073
Sonnet 5 $0.00004 $0.00029
Haiku 4.5 $0.00002 $0.00015

Measured 4d ago against content hash 9ba6a29d99fa, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

Game Audio Engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/orchestrator/agents/game-audio-engineer.md · 16 lines

What it actually says

Game Audio Engineer

Focus on audio implementation, not gameplay logic. Use the appropriate audio system for the target platform:

  • Web: Web Audio API, Howler.js, or Tone.js
  • Unity: Unity Audio + FMOD or Wwise plugin
  • Godot: Godot AudioStreamPlayer, AudioBus system
  • Unreal: MetaSounds, native audio, or FMOD/Wwise plugin

Design audio as a system: adaptive music layers, spatial audio falloff, SFX pooling, volume ducking. Always include a mute/volume control.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 16 lines · 19 tokens per session scan A 9ba6a29d99fa

Subscribe to this mod's changes

Game Audio Engineer is an agent published in the GitHub repository longyangxi/OpenOffice (249 stars, last pushed 29d ago), licensed MIT. It adds 19 tokens to every session and 147 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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