nightquill

5 mods across 1 repository, 22 stars between them.

nightquill/rpgmaker-agent-skills

Skill Claude CodeCodex

Use this skill when validating cross-file references, checking for orphaned database entries, or detecting switch collisions in an RPG Maker MV or MZ project. Triggers: running project-wide validation, checking if item/actor/skill references resolve, finding switch ID conflicts across maps, or when the user mentions…

22 4mo ago A 114 tokens original MIT

rpgmaker-core

02

nightquill/rpgmaker-agent-skills

Skill Claude CodeCodex

Use this skill when working with any RPG Maker MV or MZ project. Triggers: presence of a Game.rpgproject or Game.rmmzproject manifest, data/.json files named Actors.json/Skills.json/Items.json/Enemies.json/MapInfos.json, or when the user mentions RPG Maker, RPGMaker, MV, MZ, JRPG development, or narrative RPG in a…

22 4mo ago A 123 tokens original MIT

rpgmaker-database

03

nightquill/rpgmaker-agent-skills

Skill Claude CodeCodex

Use this skill when reading or writing RPG Maker MV or MZ database files (Actors.json, Skills.json, Items.json, Weapons.json, Armors.json, Enemies.json, States.json, Troops.json, Classes.json, Animations.json, Tilesets.json, CommonEvents.json, System.json). Triggers: any modification to data/.json database entries…

22 4mo ago A 148 tokens original MIT

rpgmaker-dialog

04

nightquill/rpgmaker-agent-skills

Skill Claude CodeCodex

Use this skill when writing, editing, or reviewing NPC dialog in an RPG Maker MV or MZ project. Triggers: editing CommonEvents.json or MapXXX.json dialog, writing character lines, reviewing text escape codes like \N[] or \V[], or when the user mentions dialog, NPC lines, conversation, text, cutscene dialog, or…

22 4mo ago A 109 tokens original MIT

rpgmaker-events

05

nightquill/rpgmaker-agent-skills

Skill Claude CodeCodex

Use this skill when reading, writing, or editing event command lists in an RPG Maker MV or MZ project. Triggers: editing event command lists, creating NPC behaviors, working with switches/variables/self-switches, scaffolding event patterns (chest, shop, inn, door, cutscene, wanderer), or when the user mentions events…

22 4mo ago A 122 tokens original MIT