rpgmaker-core

rpgmaker-core is a skill for Claude Code, Codex from nightquill/rpgmaker-agent-skills. It costs 123 tokens per session (2,175 once invoked), scanned A, original, MIT.

A safety and project-structure guide for RPG Maker MV and MZ, tools for making role-playing games. It explains how to identify the engine version, understand the project files, and handle changes as drafts for developer approval.

In plain words
What is it for?
Use it when inspecting or changing an RPG Maker project, especially its manifests, data files, maps, characters, skills, items, enemies, and other core game content.
Why use it?
It reduces the risk of confusing the two engine versions or damaging the structured data that stores a game. It also gives agents rules for checking the project before working on it.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is python scripts/inject_dialog.py --project . --target common-event:1 ....

Good fit Use it when inspecting or changing an RPG Maker project, especially its manifests, data files, maps, characters, skills, items, enemies, and other core game content.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/nightquill/rpgmaker-agent-skills
agentmods
npx agentmods add skills/nightquill/rpgmaker-agent-skills/rpgmaker-core

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rpgmaker-core

README.md
[![agentmods](https://agentmods.dev/badge/skills/nightquill/rpgmaker-agent-skills/rpgmaker-core/github.svg)](https://agentmods.dev/skills/nightquill/rpgmaker-agent-skills/rpgmaker-core)
Your own site
<a href="https://agentmods.dev/skills/nightquill/rpgmaker-agent-skills/rpgmaker-core"><img src="https://agentmods.dev/badge/skills/nightquill/rpgmaker-agent-skills/rpgmaker-core/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rpgmaker-core

Your own site · 80×15
<a href="https://agentmods.dev/skills/nightquill/rpgmaker-agent-skills/rpgmaker-core"><img src="https://agentmods.dev/badge/skills/nightquill/rpgmaker-agent-skills/rpgmaker-core.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 123 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,175 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00123 $0.02175
Opus 5 $0.00062 $0.01087
Sonnet 5 $0.00025 $0.00435
Haiku 4.5 $0.00012 $0.00217

Measured 10d ago against content hash 4a4a825e05d6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

rpgmaker-core scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/rpgmaker-core/SKILL.md · 253 lines

How it starts

The opening of the file, as written. The whole thing — 253 lines — stays where its author put it; the contents beside it link to each section on GitHub.

RPG Maker Core Skill

This skill provides the safety foundation for all RPG Maker MV and MZ agent interactions. Load it first whenever you are working with any RPG Maker project. It teaches you how the project is structured, which rules you must never break, and where to find detailed reference docs.

All modifications you suggest are drafts for the developer to review and approve — never authoritative decisions. See the "All AI outputs are drafts" section below.


MV/MZ Detection

Before doing anything, determine the engine version.

Manifest file present Version
Game.rmmzproject MZ
Game.rpgproject MV
Both present MZ (prefer MZ per spec)
Neither Error — not an RPG Maker project

Use scripts/lib/project_detect.py:

python -m scripts.lib.project_detect --project-path /path/to/project
# Outputs: MV   or   MZ

State the detected version at the top of every work session comment: # Working on RPG Maker MV project at /path/to/project


Project Structure

YourGame/
├── Game.rpgproject       # MV: project manifest
├── Game.rmmzproject      # MZ: project manifest (replaces Game.rpgproject)
├── data/                 # All JSON database files
│   ├── Actors.json
│   ├── Classes.json
│   ├── Skills.json
│   ├── Items.json
│   ├── Weapons.json
│   ├── Armors.json
│   ├── Enemies.json
│   ├── Troops.json
│   ├── States.json
│   ├── Animations.json
│   ├── Tilesets.json
│   ├── CommonEvents.json
│   ├── System.json
│   ├── MapInfos.json     # Map tree — append-only (see Critical Safety Rules)
│   ├── Map001.json       # Three-digit zero-padded map files
│   ├── Map002.json
│   └── ...
├── js/
│   ├── plugins/          # js/plugins/ — JavaScript plugin files (*.js)
│   └── plugins.js        # Plugin manifest (load order + config)
├── img/
│   ├── faces/            # NPC face portraits
│   ├── characters/       # Character walk sprites
│   ├── sv_actors/        # Side-view battler sprites
│   ├── pictures/         # In-game picture displays
│   └── ...
└── audio/
    ├── bgm/              # Background music
    ├── bgs/              # Background sounds
    ├── me/               # Music effects (fanfares, game over)
    └── se/               # Sound effects

Read the full file on GitHub · 253 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 253 lines · 123 tokens per session scan A 4a4a825e05d6

Subscribe to this mod's changes

rpgmaker-core is a skill published in the GitHub repository nightquill/rpgmaker-agent-skills (23 stars, last pushed 4mo ago), licensed MIT. It adds 123 tokens to every session and 2,175 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.