rpgmaker-consistency

rpgmaker-consistency is a skill for Claude Code, Codex from nightquill/rpgmaker-agent-skills. It costs 114 tokens per session (1,696 once invoked), scanned A, original, MIT.

A validation skill for RPG Maker MV and MZ, game-making tools that store maps, characters, items, and events in data files. It checks whether those files refer to existing records and whether switches may conflict.

In plain words
What is it for?
Use it before shipping or after bulk edits to check item, actor, skill, weapon, armor, enemy, troop, event, and switch references across an RPG Maker project.
Why use it?
It helps find broken links, unused database records, and switch-number collisions that can cause silent bugs or crashes in a game.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is PYTHONPATH=. python scripts/validate_project.py --project path/to/project.

Good fit Use it before shipping or after bulk edits to check item, actor, skill, weapon, armor, enemy, troop, event, and switch references across an RPG Maker project.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/nightquill/rpgmaker-agent-skills
agentmods
npx agentmods add skills/nightquill/rpgmaker-agent-skills/rpgmaker-consistency

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rpgmaker-consistency

README.md
[![agentmods](https://agentmods.dev/badge/skills/nightquill/rpgmaker-agent-skills/rpgmaker-consistency/github.svg)](https://agentmods.dev/skills/nightquill/rpgmaker-agent-skills/rpgmaker-consistency)
Your own site
<a href="https://agentmods.dev/skills/nightquill/rpgmaker-agent-skills/rpgmaker-consistency"><img src="https://agentmods.dev/badge/skills/nightquill/rpgmaker-agent-skills/rpgmaker-consistency/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rpgmaker-consistency

Your own site · 80×15
<a href="https://agentmods.dev/skills/nightquill/rpgmaker-agent-skills/rpgmaker-consistency"><img src="https://agentmods.dev/badge/skills/nightquill/rpgmaker-agent-skills/rpgmaker-consistency.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 114 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,696 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00114 $0.01696
Opus 5.5 $0.00046 $0.00678
Sonnet 5.5 $0.00023 $0.00339
Haiku 4.5 $0.00011 $0.00170

Measured 2mo ago against content hash 46467ead3f74, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

rpgmaker-consistency scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/rpgmaker-consistency/SKILL.md · 158 lines

How it starts

The opening of the file, as written. The whole thing — 158 lines — stays where its author put it; the contents beside it link to each section on GitHub.

RPG Maker MV/MZ Consistency Skill

This skill covers cross-file reference validation and consistency checking in RPG Maker MV and MZ projects. It teaches agents how database IDs are referenced across JSON data files, which reference types are checked, and how to detect orphaned references and switch collisions that would cause silent bugs or runtime crashes.

All consistency checks generated by this skill are drafts for developer review -- never authoritative final content.


When to Use This Skill

Load this skill when:

  • Validating a project's overall data integrity before shipping
  • Checking whether item, actor, skill, weapon, armor, enemy, or troop IDs referenced in events or database entries actually exist in the target file
  • Finding orphaned items, skills, or database entries that no longer have referencing events
  • Detecting switch IDs that are SET in multiple maps (possible copy-paste collision bugs)
  • Running validation after any bulk edit operation that touched IDs or restructured database files
  • The user mentions consistency, validation, orphaned references, broken references, switch collisions, or cross-file checks in an RPG Maker context

Critical Safety Rules

These rules prevent misuse of the validation scripts and ensure findings are interpreted correctly.

  1. Never auto-fix orphaned references. Removing or reassigning a reference may break a quest chain, conditional branch, or plugin behavior the validator cannot see. Flag the orphan and let the developer decide.

  2. Switch collisions are warnings, not errors. The developer may intentionally reuse a global switch across maps (e.g., a day/night toggle set by both an outdoor map and an overworld map). Always confirm intent before treating a collision as a bug.

  3. validate_project.py is read-only. It never modifies project files. No backup is needed before running it, but it is good practice anyway.

  4. Always re-validate after any bulk edit operation. Adding enemies, moving shop items, or renumbering actors can introduce new orphaned references that were not present in the last validation pass.

Read the full file on GitHub · 158 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 158 lines · 114 tokens per session scan A 46467ead3f74

Subscribe to this mod's changes

rpgmaker-consistency is a skill published in the GitHub repository nightquill/rpgmaker-agent-skills (30 stars, last pushed 6mo ago), licensed MIT. It adds 114 tokens to every session and 1,696 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

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