rivemcp
01MCP server Claude CodeCodexCursor +2
Author Rive; convert Lottie, After Effects, Animate and Figma into it; animate AI and pixel art. Runs locally from the rivemcp npm package. Needs 1 environment variable to run.
MCP server Claude CodeCodexCursor +2
Author Rive; convert Lottie, After Effects, Animate and Figma into it; animate AI and pixel art. Runs locally from the rivemcp npm package. Needs 1 environment variable to run.
Skill Claude CodeCodex
Author Rive animations (.riv runtime, .rev editor files) and convert Lottie, dotLottie, After Effects (.aep), Figma and Spline into Rive — or Rive back out — through the Polymation MCP server, verifying every result by rendering it. Use when asked to make, convert, fix or check a Rive animation, bring a…
Skill Claude CodeCodex
Snaps pixel art made by an image model (ChatGPT, Gemini, Midjourney, Stable Diffusion, Flux) onto a true pixel grid. Blocks that drift in size, soft anti-aliased edges, hundreds of near-identical colours and leftover background become clean 1× pixel art with a real palette and an even outline. A folder of frames or…
Skill Claude CodeCodex
Converts Lottie animations (bodymovin .json, dotLottie .lottie, LottieFiles downloads), After Effects projects (.aep, read directly without After Effects), Adobe Animate files (.fla) and Figma frames into Rive — a .riv for apps and websites, or a .rev that opens in the Rive editor — offline, without a Rive Enterprise…
Skill Claude CodeCodex
Rigs a pixel-art character and animates it without redrawing frames. Idle, walk, run, wave, cheer, sit and more come from a built-in library, with outfits, expressions and hand shapes as layers, body types, light direction and colourways. Every frame stays crisp and in the character's own colours. Exports a Rive file…
Skill Claude CodeCodex
Turns one character picture, a layered PSD or a parts sheet into a rigged 2D character in Rive. The picture is cut into parts along its own outlines, joints are placed and a bone skeleton built, meshes are added where parts bend, and it gets an idle animation. A set of walk frames can be fitted to one rig as bone…
Skill Claude CodeCodex
Builds interactive Rive animations for apps, websites and games, and proves they respond. It covers buttons, toggles, checkboxes, sliders and other UI components; hover, press and tap reactions; state machines with triggers, inputs, listeners and transitions; and view models (data binding) the app sets at run time.…
Skill Claude CodeCodex
Turns a short clip from a video model (Veo, Sora, Kling, Runway, Seedance, Wan) or any recorded clip into a clean looping sprite animation. It finds the stretch that loops best, keys out the background, crops every frame the same, and writes PNG frames, a sprite sheet with its frame JSON (the TexturePacker / Aseprite…
Skill Claude CodeCodex
Makes animations and 3D scenes with real art when there is no art to start from. The agent blocks the scene out with plain named shapes and animates it (a greybox). The user's own image model paints over a render of it, and the painting goes back onto the same objects. In 2D the result is a Rive file whose keyframes…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: