paradoxsyn

9 mods across 1 repository, 2 stars between them.

rivemcp

01

paradoxsyn/rivemcp-releases

MCP server Claude CodeCodexCursor +2

Author Rive; convert Lottie, After Effects, Animate and Figma into it; animate AI and pixel art. Runs locally from the rivemcp npm package. Needs 1 environment variable to run.

not rated 2 changed 1mo ago A Socket: warn tokens not measured

polymation

02

paradoxsyn/rivemcp-releases

Skill Claude CodeCodex

Author Rive animations (.riv runtime, .rev editor files) and convert Lottie, dotLottie, After Effects (.aep), Figma and Spline into Rive — or Rive back out — through the Polymation MCP server, verifying every result by rendering it. Use when asked to make, convert, fix or check a Rive animation, bring a…

not rated 2 changed 13d ago A 104 tokens

fix-ai-pixel-art

03

paradoxsyn/rivemcp-releases

Skill Claude CodeCodex

Snaps pixel art made by an image model (ChatGPT, Gemini, Midjourney, Stable Diffusion, Flux) onto a true pixel grid. Blocks that drift in size, soft anti-aliased edges, hundreds of near-identical colours and leftover background become clean 1× pixel art with a real palette and an even outline. A folder of frames or…

not rated 2 2d ago A 157 tokens

lottie-to-rive

04

paradoxsyn/rivemcp-releases

Skill Claude CodeCodex

Converts Lottie animations (bodymovin .json, dotLottie .lottie, LottieFiles downloads), After Effects projects (.aep, read directly without After Effects), Adobe Animate files (.fla) and Figma frames into Rive — a .riv for apps and websites, or a .rev that opens in the Rive editor — offline, without a Rive Enterprise…

not rated 2 2d ago A 196 tokens

paradoxsyn/rivemcp-releases

Skill Claude CodeCodex

Rigs a pixel-art character and animates it without redrawing frames. Idle, walk, run, wave, cheer, sit and more come from a built-in library, with outfits, expressions and hand shapes as layers, body types, light direction and colourways. Every frame stays crisp and in the character's own colours. Exports a Rive file…

not rated 2 2d ago A 177 tokens

paradoxsyn/rivemcp-releases

Skill Claude CodeCodex

Turns one character picture, a layered PSD or a parts sheet into a rigged 2D character in Rive. The picture is cut into parts along its own outlines, joints are placed and a bone skeleton built, meshes are added where parts bend, and it gets an idle animation. A set of walk frames can be fitted to one rig as bone…

not rated 2 changed 9d ago A 180 tokens

rive-state-machines

07

paradoxsyn/rivemcp-releases

Skill Claude CodeCodex

Builds interactive Rive animations for apps, websites and games, and proves they respond. It covers buttons, toggles, checkboxes, sliders and other UI components; hover, press and tap reactions; state machines with triggers, inputs, listeners and transitions; and view models (data binding) the app sets at run time.…

not rated 2 2d ago A 149 tokens

paradoxsyn/rivemcp-releases

Skill Claude CodeCodex

Turns a short clip from a video model (Veo, Sora, Kling, Runway, Seedance, Wan) or any recorded clip into a clean looping sprite animation. It finds the stretch that loops best, keys out the background, crops every frame the same, and writes PNG frames, a sprite sheet with its frame JSON (the TexturePacker / Aseprite…

not rated 2 changed 13d ago A 187 tokens

greybox-to-art

09

paradoxsyn/rivemcp-releases

Skill Claude CodeCodex

Makes animations and 3D scenes with real art when there is no art to start from. The agent blocks the scene out with plain named shapes and animates it (a greybox). The user's own image model paints over a render of it, and the painting goes back onto the same objects. In 2D the result is a Rive file whose keyframes…

not rated 2 2d ago A 195 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: