pixel-character-animation

pixel-character-animation is a skill for Claude Code, Codex from paradoxsyn/rivemcp-releases. It costs 177 tokens per session (1,602 once invoked), scanned A, original, no licence file.

A pixel-art character animation tool that uses a rig instead of redrawing every frame. It provides movements such as idle, walking, running, waving, cheering, and sitting, with layered outfits, expressions, hand shapes, body types, lighting, and colours.

In plain words
What is it for?
Use it to create animated pixel characters and export them as Rive files for games or other interactive projects.
Why use it?
It avoids drawing each animation frame by hand while keeping the character’s pixel-art edges and colours consistent. It can produce several variations from the same character setup.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to create animated pixel characters and export them as Rive files for games or other interactive projects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/paradoxsyn/rivemcp-releases/pixel-character-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add paradoxsyn/rivemcp-releases --skill pixel-character-animation
Clone the repo
git clone --depth 1 https://github.com/paradoxsyn/rivemcp-releases

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixel-character-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/paradoxsyn/rivemcp-releases/pixel-character-animation/github.svg)](https://agentmods.dev/skills/paradoxsyn/rivemcp-releases/pixel-character-animation)
Your own site
<a href="https://agentmods.dev/skills/paradoxsyn/rivemcp-releases/pixel-character-animation"><img src="https://agentmods.dev/badge/skills/paradoxsyn/rivemcp-releases/pixel-character-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixel-character-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/paradoxsyn/rivemcp-releases/pixel-character-animation"><img src="https://agentmods.dev/badge/skills/paradoxsyn/rivemcp-releases/pixel-character-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 177 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,602 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00177 $0.01602
Opus 5.5 $0.00071 $0.00641
Sonnet 5.5 $0.00035 $0.00320
Haiku 4.5 $0.00018 $0.00160

Measured 16d ago against content hash 511205d5d738, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

pixel-character-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 16d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/pixel-character-animation/SKILL.md · 113 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 16d ago First seen · 113 lines · 177 tokens per session scan A 511205d5d738

Subscribe to this mod's changes

pixel-character-animation is a skill published in the GitHub repository paradoxsyn/rivemcp-releases (2 stars, last pushed 2d ago), with no licence file. It adds 177 tokens to every session and 1,602 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.

Related

pixel-character-animation compared with skills from other repositories

pixel-character-animation next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
pixel-character-animationparadoxsyn/rivemcp-releasesSkill22d agononeA177Claude Code, Codex
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill37k20d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill7.4k11d agoApache-2.0A95Claude Code
texture-workflowarjun988/blender-skillsSkill2.0k2d agoMITA41Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.5kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k10d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9ktodayMITA25Claude Code, Codex